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-   -   MP: Noobiewars. Game for noobs [started] (http://forum.shrapnelgames.com/showthread.php?t=42944)

Redeyes April 24th, 2009 07:17 PM

Re: Noobiewars. Game for noobs - recruiting
 
I think it is fine on a map with just 9 sea provinces, though it gives room for another player above water.

I think Grudgebringer wanted to sign up as Arcoscephale - I don't see him in the original post's player list.

mikh4il April 24th, 2009 07:27 PM

Re: Noobiewars. Game for noobs - recruiting
 
he wanted to sign up as ea arco :(

Frozen Lama April 24th, 2009 07:59 PM

Re: Noobiewars. Game for noobs - recruiting
 
yeah, i figured its ok to only have 1 water nation cause of the small sea. just want to try them out.

Alpine Joe April 24th, 2009 08:30 PM

Re: Noobiewars. Game for noobs - recruiting
 
Alright if no mod nations then MA c'tis for me.

GrudgeBringer April 25th, 2009 12:54 AM

Re: Noobiewars. Game for noobs - recruiting
 
I was wanting to play a EA game as Arco and try something new...

I didn't read the description well enough to see that it was MA.

hEad April 25th, 2009 02:37 AM

Re: Noobiewars. Game for noobs - recruiting
 
Looks like a full house!

Would it be possible to have renaming on and Hall of fame set to 15?

ketonur April 25th, 2009 02:42 AM

Re: Noobiewars. Game for noobs - recruiting
 
Ok, we have 8 players so i close recruiting.

My proposition is 14h turns for first 5 turns (if anybody is against it we will stay at 24h) then we will go for 24h. What do You think about it ?

I was thinking about map changin because of no fixed starting postions but i think that we could stay at current map

My last proposition are NAPs (Non Agressive Pacts). To avoid any further problems we can use them as follows:
Players who would like to sign such pact declare it on forum (write for how many turns they wont attack each other), for egsample:
'Arco and Ulm enter a Nap3 on turn 4'
then i will copy-paste it to the first post so nobody will break such agreement.
There will be secret pacts permitted also but you wont be sure if your temporaly ally wont break such agreement, and if it would happen betrayed player will not be allowed to have any charges against betrayer. This will help to keep good atmosphere at this topic :)

GrudgeBringer said that he will not play MA because he knows this era too much. Its a very nice from his side to give us noobs chances to play game on our experience level. I hope that our noob veterans (Redeyes with 2 games already won and Alpine Joe) are not too good because it will destroy fun of this game.

I give you 14h to post any further suggestions (map changin, hours per turn, non agressive pacts, etc) then i will start the game with such settings as i posted at 1st post.

Sorry for my english, hope its communicative, i have't use this language for years :/

jmb April 25th, 2009 02:52 AM

Re: Noobiewars. Game for noobs - recruiting
 
Quote:

Originally Posted by ketonur (Post 687798)
Ok, we have 8 players so i close recruiting.

My proposition is 14h turns for first 5 turns (if anybody is against it we will stay at 24h) then we will go for 24h. What do You think about it ?

I'd rather stay at 24h turns from the start. I may not have the time to go faster during work days. Anyway, if you enable the quickhost mode, the turns will proceed as soon as everyone has submitted their turns, so we will automatically go faster than 24h if we can.

ketonur April 25th, 2009 02:54 AM

Re: Noobiewars. Game for noobs - recruiting
 
Sure! So we stay at 24h

hEad -> changed, hope that nobody is against it :)

simonlost April 25th, 2009 08:34 AM

Re: Noobiewars. Game for noobs - recruiting
 
I'd like to play. I have only ever played Rlyeh but I'd like to try something else. I see Atlantis is taken. But I'd be up to try anything.


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