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Re: OT: The might of Pen & Paper
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My own personal take on a Dominions conversion would be to use the non-human races/nations as mysterious and enigmatic influences on the culture that is the focus of the game rather than having them prevelant throughout the campaign. To continue my previous idea of using late age Ulm as a basis for a campaign I'd probably use the mythology of Agartha as an enigmatic influence (if I remember rightly Golem era Agartha was started by mages fleeing Ulm), I'd have stories of far away giants in distant lands (the various giant races) and myths of ancient races of supermen (Vans, Aesir, Tuatha, Parthelonians, even Abysians etc) as just that - myths. All the aspects of Dominions would be present but many would by myth, like the real-world myths that inspired them in the first place! Quote:
The magic paths in Dominions combined with the magic schools make perfect sense to me. A water mage might begin only knowing a few minor water spells but as he studies the path of Alteration he can learn to control and alter more. If he then branches in Evocation and Thaumaturgy his spell repetoir increases and he can cast more varieties of water magic. However a Conjurer mage might focus on increasing the power of his summonings and branching into different elemental paths to gain access to different types of summonings. So you have say a lvl 9 water mage with lvl 1 in all schools of magic or a lvl 9 conjurer with lvl 1 in all paths of magic. And each would be different and likely hard to achieve. In all likelyhood a mage would be limited in both paths and schools and would thus by default be specialized. I'd recomend using a simple rule system with which you can easily adapt the magic system to your tastes. |
Re: OT: The might of Pen & Paper
A favorite roleyplaying game of mine is Exalted.
It's a bit funny, I wouldn't want to translate Exalted into its settign as much as I would want to translate Exalted into Dominions 3. Perhaps it will become a pet project for me, but I get :sick: just thinking of how much work it would be |
Re: OT: The might of Pen & Paper
Exalted is really very good indeed. I am very impressed by it. People should read it! As with most White Wolf books, they are pretty good to read even if you never play (that is why I have about 50 white wolf books and never expected to play, although I did start recently when a role-playing friend moved nearby).
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Re: OT: The might of Pen & Paper
One thing about RPG adaptation of Dominions. There should be a number of non-combat spells which weren't included in the game. What was mentioned ingame are enchantments which allow Vans and illusionists to pass in enemy lands unnoticed and those which allow Nature mages to produce supplies. I remind about them because there are systems which sorely lack non-combat applications of magic. On the other hand, a "magical umbrella" in Warhammer RPG can make non-mages green with envy!
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