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Re: OT: Making a Game System (part 4: A Game World)
The grid system was pretty rare in history, and (I think) hardly used between Rome and new towns/cities in the early modern era. AFAIK for 1500-1700 it's not really a factor.
Wide avenues would have occurred on occasion, leading to or past major buildings. |
Re: OT: Making a Game System (part 4: A Game World)
Random map generation is a huge interest of mine. I wrote a terrible random map generator in Java when I first started college and I would like to take another stab at it one of these days. Keep up the good work, I will keep an eye on this thread to see where it goes :).
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Re: OT: Making a Game System (part 4: A Game World)
Quote:
Not all villages were fortified either. Bandits would rather attack people on the roads. Quote:
http://www.yvoiretourism.com/chapitre7_fr_10.html http://www.saint-denis.culture.fr/fr/1_4a_plan.htm http://www.vence.fr/Vence-Ville-medievale-du-12e.html You can also google-map some old villages, like Jouarre in France 70km east of Paris. It's probably not changed much in 5 centuries (it's got a merovingian crypt, so it's at least 1000 years old). |
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