.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Ok, death magic and afflictions, what's the deal? (http://forum.shrapnelgames.com/showthread.php?t=43167)

Poopsi May 20th, 2009 07:31 PM

Re: Ok, death magic and afflictions, what's the deal?
 
Ok, the 5D guy got afflicted around turn 80. About the same time my 4D guy got a second affliction (limp, I think)

At that point I jumped onto another experimentation phase: I had him cast burden of time, and watched what happened to my thaums: some died, most got many afflictions. In fact, my 5D caster was toasted (i assume that by the spell, I dont *really* know because I didnt check every single turn)
On the other hand, my D4 guy was around 90 at that point without extra afflictions. And a D3 guy got to 100 with only a limp.

So, it seems Death magic reduces your affliction chances, but not to zero.

chrispedersen May 20th, 2009 08:01 PM

Re: Ok, death magic and afflictions, what's the deal?
 
there is a way to run a lot of turns automatically -I think gandalf released the hidden command lines...

I dont' think the weakness is that surprising.

I think it works something like this:

if age>max age then afflict%= 65-({death*20,{max 60}}

Roll Afflicttest:
if afflict% - afflicttest >60 feeblemind
"" >50 NHWound
40 Crippled
.
.
5 Weakened
0 or lower- no affliction.
Of course, all these numbers are made up. And if I were doing it, I'd actually use DRN to let there always be a possibility of affliction.

something like...

If DRN > Death level(drn) + drn then afflicted; and the difference in the score dictating the severity of the affliction.


All times are GMT -4. The time now is 04:39 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.