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Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
have you thought about starting with more then 1 region
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
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And I was around the entire time since I was doing a lot of the maintenance. I was providing advice most of the game, not so much early on though since you guys weren't really being that informative and I had no real idea how the game was going until I stepped in for fomoria. Reading the vet forum right now I'm getting a much better picture overall of the game. So I just chimed in when people were looking for ideas. |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
Stretch and QM:
We basically had the same noob team size in both NvV and NvV II (10). We didn't have any issues in the first game but had some bad luck in II. In addition to the informal expansion groups I mentioned, this time around any player not participating in the forum and coordinating with neigbors will be replaced. I'm not tolerating it anymore. So you guys needn't worry. |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
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Giving the noobs good starting provinces (rivers, farms, etc.) would give an initial boost to the noobs and help even out the expansion gap. I'd like to see both teams expanding at even pace, whatever we can do to achieve this lets do it. If the vets are against it though I might tie it into the story line and provide it as a bonus for those noobs and vets who take nations from NvV II (I.e. Vanheim, Ermor, Ashdod). Though I don't see why they would be. I think first come, first serve nation selection is quickest and fairest. Just be quick and you get what you want. 2 phases (Alternates first) then the rest of us. Keep those suggestions coming though. |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
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Good story writing btw Stretch. Heh. Slave revolts always involve massive numbers, that is the one thing they have on their side versus their masters. |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
Lumenplacidum was in both games as well. I'm on the fence about playing. On the one hand, it would be great fun. On the other hand, I'm trying to cut down on my dominions time and focus on other things so I really shouldn't. I'd have to see about it if/when we got there.
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Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
each team makes a list. then we go down the lists. vets top choice, noobs top choice, and we keep alternating like that. if the nation is taken you go to there next pick down the list.
once the nations have been chosen this way. just hand them out to your members. |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
Has there been a decision as to the Age being played? I know we haven't done a Mid Era game, and I kind of want to try out one of those angel-summoning nations (lol, if I survive to that point).
As far as settings, any situation where we're throwing more resources and gold into the game is an advantage for the veteran players. Anyone can spend money, but the more you have, the more benefit you get if you spend it efficiently! It's much easier to manage your resources when inexperienced if those resources are relatively sparse. As such, I'm in favor of having standard gold and standard resources. For nation picks, I think Lavaere's idea of having teams alternate picks is probably good. The vets will organize anyway, but it'll help the Noob team to try to decide how to cover the bases of what we can manage to do before the game starts, so that we end up actually having top picks in the first place. Dropping magic site frequency is probably a good idea for the same reason as the gold/resources thing above, except that it's far easier to waste gems than gold. Starting with more than one province is an interesting possibility. I'm not sure what the long-term effects of that would be except that they'd make nations with relatively expensive cap-only options have better starts with the initial gold boost that would fade away. Regardless of the options, they all really need to be posted BEFORE any nation selections are made. We had some issues with that before. |
Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.
Yeah, I'd really advice adhering to old programmers' paradigm, KISS (Keep It Simple).
The more strange variations you do, the more confusing it gets. The more things game manager loads for his team, the more prejudiced it appears. And so on. It has been shown that 2:1 ratio with standard settings has given results that depend on organization and co-operation of the teams, and that's what this kind of game should strive towards. Vet team should have some advantage early on thanks to the huge outnumbering factor. First picks on nations is one of those, at least they can make sure they're not overtaken by early expanders so early in the game it hasn't even begun yet. If noobs get all extra resources and stuff you should give vets something too, like extra gem income. Not much use early on but nice to have at some point. Just an example. But easiest, most straightforward way would be just play it straight and not juggle any freebies around. Oh, and one thing. If someone who places teams on the map plays for either team, the other team should have a say in where they are placed. Just for it to appear fair. We had some issues with that before, to quote a guy with good points in his post. Yet I must disagree with lower magic site freq than usual. It just drops down the variety in the game, as some nations do depend on high magic while others go for steel. But, if it's still intended as noobs vs vets, keep it simple. Mod nations and other nonstandard settings just make the game bizarre, not better. |
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