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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Hmmmm, MA Ulm at sloth 2 with a human pretender is pretty close to unplayable. If the second choice is also slothful I vote poor Unoptimized gets a re-roll.
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Quote:
Those testing pretenders I made aren't part of the actual choices that will be presented. I was just testing my mod and tought that it would be nice to show what kind of beasts one should expect. I think that the actual choice should be presented by PM so that the pretenders would be secret. They could be made public if the players wish that. Opinions? One should consider them as a mental exercise. The build for Sauromatia is.. intresting at least. The E1D9N9 awake Manticore is also pretty insane. Stone Skin + Personal Regeneration = SC? I'll probably give Calahan instructions to generate a third option if the first two are completely unplayable. A general question. I was considering about replacing all starting scouts with a special weak unit with preventbadevents 100 with mapmove 6. On turn 6, all players will send this units to die at the closest independent province. This should prevent any insta-kills by unfortunate events in the first turns. Would this be considered okay? |
Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Sounds good to me.
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Aw, thanks guys. The scout thing is actually a pretty good idea, as I don't think any of us players are as insanely suicidal as the AI. I for one would happily kill that poor scout.
Oh man though, awake sages. One of my more favorite pretenders these days to be honest. |
Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
MA Tien Chi
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
presumably we won't be publicising the pretenders? If both choices are really unplayable we should leave it to calahan as admin to offer a 3rd if he judges that as reasonable
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Oh, sorry, I forgot to say that i am a newbie, and if this game is not newb-friendly, then you can exclude me
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
LA TC, if I may.
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Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
Quote:
This game will mostly be about dealing with your scales and taking out the maximum performance out from your monstereous pretender. I really don't think that we will be seeing any optimal expansion rates in this game. If you're worried about getting eliminated early, you could take an underwater nation. Quote:
1) Pretender choices will secret. Calahan will PM them to you once he has rolled them up. However, we will be using a custom mod (changing pretender choices, so that we can buy that E1N9D9 awake manticore). The changes that custom mod makes will be public. Everyone will know that now manticore has E1N3D3 as base, so there are hints about what kind of monsters are out there. 2) Calahan is free to use his common sense. If both choices are completely unplayable, he can use his jurisdiction to roll up a third one. 3) All players will start with a 1hp weak unit with 100% prevent bad events with flying and ridicilious mapmove. On turn 8, all players must send this unit to die at the nearest hostile province (I'll send an in-game message to remind everyone at turn 7). This will prevent any early drop-outs due to serious misfortune events from hideous scales. 4) Recruitment will be open until sunday to 14:00 llamaserver time. This will also be a deadline to any nation changes, since I need to know what nations are playing for the AI Design viewing mod. Which I'll then send to Calahan. |
Re: Sentient Machines - Crazy pretenders game. Still recruting. Join before Sunday!
I'd like to give Nifelheim a try. Sign me in, please.
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