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Re: Mg 81
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The statement is included because I am expecting the thread to be closed shortly so Im trying to make this thread as short as possible by refuting possible arguments before they are put. I am trying to get a -satisfactory- answer to my question before the thread is closed. Quote:
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Now Ive amswered all your questions to the best of my ability so can you answer mine? Why are the lafette tripod HMGs ommitted from the OOBs? I mean Is it really that big an advantage that the Germans have a HMG that can reach out to 50 or 60 hexes that it cant be allowed in the game? Best Regards Chuck. |
Re: Mg 81
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The reason your threads get closed is becasue you don't accept answers that you disagree with and both Andy and I and Shrapnel are well aware of how skillfully you walk just the other side of the line though had the new rules been in place some time ago you wouldn't be here now The REASON the MG34/42s are not modeled as HMG's is becasue the tripod version was always modeled as a MMG and no consideration was given to the ranges it was capable of firing when the telescopic sight. I do not care one little bit if it was discussed on the "old DOS forum" becasue paid next to zero attention to what was said there in part becasue of people who were willing to argue on and on and on and on and what past for "moderators" let it happen I am fully aware of the ranges the Mg34/42 was capable of firing from the Lafette with the telescopin sight but despite what you claim it was NOT set up with the sight normally even though photographs may give the impression it was Quote:
It's ultimate accuracy at those ranges with the ROF the Mg34 and even more so the Mg42 was capable of is debateable but if someone is trying to do is get a lot of rounds 2000+ yards DR in the same general area it was certainly capable of doing that and I have made a note to review this info whenever we decide to start work on the games again and perhaps add a HMG version. Don |
Re: Mg 81
Hi Don
If I might be allowed to poke my pointy little snout out of my burrow once more; Your suggestion that 2000+ is the effective range for the 34/42 sounds right, in the reference you supplied it states this "With ease the Lafette could with the sight launch a firestorm of bullets over 3 kilometers away" also http://homepage.eircom.net/~nightingale/mg42.html MG34 2000m-3000m MG42 3500m http://www.wwiiguns.com/display_articles.php?id=9 MG34 3500m http://www.gdrecon.co.uk/mg42.html "this all weighed in at some 30 kg, but gave the operator accurate fire over 2miles. (3218m)" You havn't confirmed wether the current MMG range of 24 is based on the MG3s' effective range when mounted on pintle/simple type tripod. Ive yet to see a WW2 gun on a pintle/simple mount, they all seem to be on lafette tripod. Because lafette tripod has its own recoil then the MMG version very likely has as good as or better effective range than the other regular WW2 pintle/simple mounted HMGs. Looking at the other HMGs in the game there remains the anomaly of the 12.7mm calibre range. All weapons of 12.7mm calibre get a range of 40 hexes, TMGs, CMGs, AA, HMGs. It would seem sensible to drop these weapons range back to 30 hexes to give 34/42 HMGs the correct range relative to this category of weapon. For the Russian weapon 124 "12.7mm DShK HMG" from http://world.guns.ru/machine/mg03-e.htm We have "despite its weight, could not provide the necessary gun stability and vibration dampening for accurate long range fire" For 12.7mm 50cal, The range fo 40 hexes sometimes quoted is against 'area' targets, what this actually means I dont know but the regular 1500 range applies for 'point' targets. 7.62mm HMGs can also reach out to 40 hexes. So all HMGs in 7.62 and 12.7mm calibres should have the same range either 30 or 40. Both are firing over open sights and have rounds stable to 2000m. 50 cal has a ROF about 140rpm So these calibre weapons arnt capable of putting up the sustained fire that the 7.62 calibre HMGs do. They are closer to autocannons than HMGs. Reducing the 12.7 to 30 is the better option as the 12.7mm calibre (40 hexes) would no longer out-range the 20mm calibre (30 hexes) This change would also address a play-balance issue, the Allied 12.7 mm calibre outranging the Axis 20mm calibre. After all most 20mm cannon would have telescopic/gun sights. Best Regards Chuck |
Re: Mg 81
The Mg34/42 MMG range is based on it use on a tripod without the telescopic sight.
Tell me Chuck, have you or have you not brought up the range of the 12.7/50 cal a number of times in the past.... Don |
Re: Mg 81
Hi DOn
Well the question of MG34 range has certainly been brought up several times before and now finally in this thread that topic receives the attention it deserves. I am hoping that this signifies the dawning of a new age or rapprochement, and in that frame of mind Im hoping that the 12.7m calibre might also get its correct range, 30 hexes. That subject is discussed in this thread. http://forum.shrapnelgames.com/showthread.php?t=32870 It a confusing thread but as far as I can make out no unrefuted justification for the 12.7 calibres extra range is given other than that it is a 'design' decision. Design decision still doesnt answer why the extra range is allowed. I think its just a matter of someone seeing 2000m as the 50 cal area target range and not seeing the 1500m point range. And putting it in the game without any further thought, however as the game has evolved and especially since HMGs got the peculiar artillery style blast zone its become I think a major unwarrented advantage to the Allies vis a vee the Axis. It might also have been mentioned elsewhere I cant be sure but its clearly incorrect, "hisorically" Best regards Chuck |
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