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Re: inf assault
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A "Ranger Squad" unit ( UC 111 ) would be roughly 15% more than an equivalent "infantry" ( UC 1 )unit and that's before the experience and morale modifiers Rangers have which would boost the actual game cost up even further bringing it up to approx 30% more than the same "infantry" unit with no special abilities and no experience and morale mods Don |
Re: inf assault
What I'd like to know is the rationale behind the infantry squad dismounting before the vehicle is assaulted. This does not seem consistent with their behaviour whenever their vehicle is fired upon at other times.
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Re: inf assault
For normal purposes i.e greater range if the transport survives the shot its up to you the player to decide the course of action, stay on board or bail.
At close range take it as they either see it coming & bail just before its assulted or try getting out while its in progress. Probably represents more the second despite the mechanics. Do not take as correct but I have definetly had infantry unload remain relativly intact & had an assualt aborted message or something like. I think sequence of events is Squad unloads assulting unit fires at squad, if it can squad fires back then if still able the unit assualts. Try running up against a crew or unit that used its full movement last go the attacker might take casulties. |
Re: inf assault
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Re: inf assault
Actually, those were my Rangers and there was two units in that hex, a Ranger squad and a Law team. If, of course, we are talking about the same firefight. IIRC, both were pinned and made their rally. I left them in the same hex because they still had a rally roll and I wanted the Program to take it. I had planned on moving the zero sized unit out first as a scout, sort of. IIRC, I was stalking one of those HEL Leos along that little ridge line above the lower V-flag cluster. The rifle squad would have gone first, since it is higher up in the que then the Law team.
I can't really say anything about chasing Infantry around the woods with armor since I do it myself every now and then. Afterwards, as I stroll out of the woods, gaily swinging the basket containing my head, I say "NEVER Again". Then a few games later going thru the woods seems better then dodging ATGMs crossing that open spot. After all, there can't be a RPG behind EVERY tree, can there? |
Re: inf assault
Only one of them made the assault, not both. But since this is game mechanics, I will make sure to remember it for the future.
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Re: inf assault
RPG teams I think dont assault they do not have enough men to have a good chance of pulling it off, fire there weapon instead unless out of ammo.
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Re: inf assault
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I'm a tech weenie not a spelling champ! Yeah, yeah, yeah...use a spell checker... >grumbles< |
Re: inf assault
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Game mechanics, no more, no less. Personally I "love" it when a MBT passes by a sniper and gets killed. How the hell one guy with a sniper rifle and a couple hand grenades kills a tank I havn't a clue but I've seen it happen. |
Re: inf assault
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Question for anybody out there. As a fairly new player to MBT (playing mostly WW2) What means to you employ to counter AT threats whether (just of you Suhiir :D) they be ATGM long shots or RPGs behind trees? Is it how you deploy forces? Scouts attached to your Armoured formations? Nuking everything in front of you with rockets, bombs, shells and HMGs? What works the best for you? |
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