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-   -   Need to kill a golem... (http://forum.shrapnelgames.com/showthread.php?t=43439)

Viajero June 28th, 2009 04:07 AM

Re: Need to kill a golem...
 
Magic Duel is 100 (1 S gem required) fatigue and Returning is 200 (2 S gem required), both S1 spells.

Assuming you have a mage with S2 scripted to first Magic Duel then Returning with just 3 S gems , can he cast both from a fatigue point of view? or does fatigue after Magic Duel (fatigue 100 / (1+2-1) = 50 ) need to be recovered down to zero before being able to cast Returning?

WraithLord June 28th, 2009 11:12 AM

Re: Need to kill a golem...
 
It is possible, and indeed likely, that he'll use 2 S for the mind dual rather than one. The AI sometimes does this to reduce fatigue.
I read somewhere that the AI can even decide to use more than 1 additional gem for casting.

WraithLord June 28th, 2009 11:20 AM

Re: Need to kill a golem...
 
" * Wind Ride : commanders with earth magic of 4 or more, size 6 or ethereal are not affected.
"

Golem is size 4 or 5 IIRC. Use wind ride and set up something appropriate to help the PD kill him. Like shatter spam, or magic dual :)

MaxWilson June 29th, 2009 01:56 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by vfb (Post 698150)
Pearls are to be carried separately on a scout heading into the province the same month, so your opponent deploys his counter to the province and the Golems unexpectedly return. But to do this really properly you have to forget to xfer the pearls from the scout onto the Golem.

My, what a witty fellow you are. :)

-Max

MaxWilson June 29th, 2009 02:06 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by WraithLord (Post 698369)
" * Wind Ride : commanders with earth magic of 4 or more, size 6 or ethereal are not affected.
"

Golem is size 4 or 5 IIRC. Use wind ride and set up something appropriate to help the PD kill him. Like shatter spam, or magic dual :)

I believe Wind Ride is still bugged and will with high probability drop the commander somewhere en route to the ambush.

-Max

Agema June 30th, 2009 05:41 AM

Re: Need to kill a golem...
 
I tried Wind Riding a size 4 non-mage unit quite a few times, and succeeded only once. It's a spell currently with serious limitations, whether bugged or WAD.

Illuminated One June 30th, 2009 11:05 AM

Re: Need to kill a golem...
 
Yep, that's kind of annoying especially as it would make sense to windride enemy scs into armies supposed to kill them. Windriding a human around less so.

NTJedi June 30th, 2009 09:33 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by Viajero (Post 698331)
Magic Duel is 100 (1 S gem required) fatigue and Returning is 200 (2 S gem required), both S1 spells.

Assuming you have a mage with S2 scripted to first Magic Duel then Returning with just 3 S gems , can he cast both from a fatigue point of view? or does fatigue after Magic Duel (fatigue 100 / (1+2-1) = 50 ) need to be recovered down to zero before being able to cast Returning?

Well since it's a single golem why even worry about casting returning? I wouldn't risk a good level_4 or higher astral mage. Don't you have some level_1 and/or level_2 astral mages who can march with an army which also fields units/thugs with the cold aura?

In a current game I have several level_1 astral mages who's first order is magic duel for the pure purpose of a teleporting golem. The magic duel only involves the current base level of astral magic for each involved, thus any item or spell buffs won't make a difference.

NTJedi June 30th, 2009 09:37 PM

Re: Need to kill a golem...
 
Quote:

Originally Posted by Agema (Post 698700)
I tried Wind Riding a size 4 non-mage unit quite a few times, and succeeded only once. It's a spell currently with serious limitations, whether bugged or WAD.

I completely agree... ideally I think the spell should be enhanced to wind ride a target into another target province. This way you could toss one enemy commander into another enemy province.

Perhaps in Dominions_4... another time.

Wrana July 3rd, 2009 10:18 AM

Re: Need to kill a golem...
 
Quote:

Originally Posted by NTJedi (Post 698867)
I completely agree... ideally I think the spell should be enhanced to wind ride a target into another target province. This way you could toss one enemy commander into another enemy province.

Perhaps in Dominions_4... another time.

...another galaxy... ;)


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