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Re: Need to kill a golem...
Magic Duel is 100 (1 S gem required) fatigue and Returning is 200 (2 S gem required), both S1 spells.
Assuming you have a mage with S2 scripted to first Magic Duel then Returning with just 3 S gems , can he cast both from a fatigue point of view? or does fatigue after Magic Duel (fatigue 100 / (1+2-1) = 50 ) need to be recovered down to zero before being able to cast Returning? |
Re: Need to kill a golem...
It is possible, and indeed likely, that he'll use 2 S for the mind dual rather than one. The AI sometimes does this to reduce fatigue.
I read somewhere that the AI can even decide to use more than 1 additional gem for casting. |
Re: Need to kill a golem...
" * Wind Ride : commanders with earth magic of 4 or more, size 6 or ethereal are not affected.
" Golem is size 4 or 5 IIRC. Use wind ride and set up something appropriate to help the PD kill him. Like shatter spam, or magic dual :) |
Re: Need to kill a golem...
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-Max |
Re: Need to kill a golem...
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-Max |
Re: Need to kill a golem...
I tried Wind Riding a size 4 non-mage unit quite a few times, and succeeded only once. It's a spell currently with serious limitations, whether bugged or WAD.
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Re: Need to kill a golem...
Yep, that's kind of annoying especially as it would make sense to windride enemy scs into armies supposed to kill them. Windriding a human around less so.
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Re: Need to kill a golem...
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In a current game I have several level_1 astral mages who's first order is magic duel for the pure purpose of a teleporting golem. The magic duel only involves the current base level of astral magic for each involved, thus any item or spell buffs won't make a difference. |
Re: Need to kill a golem...
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Perhaps in Dominions_4... another time. |
Re: Need to kill a golem...
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