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-   -   Redwich - a dramatic game (in progress) (http://forum.shrapnelgames.com/showthread.php?t=43513)

Bananadine July 7th, 2009 06:10 PM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
Not really. I think I'll close recruitment tomorrow morning.

secretperson July 7th, 2009 06:37 PM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
A few questions-

Will there be a single mod to combine the needed mods? If so, where can I get it?

Will this be hosted on llamaserver?


I'm interested to see how this plays out.

Squirrelloid July 8th, 2009 01:22 AM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
Count me in as Eriu, I seem to have time for another game.

Bananadine July 8th, 2009 09:24 AM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
Yes, the game will be on LlamaServer. I intend to use the versions of these mods that are already on LlamaServer.

I think there would only be a potential, tiny problem with mod incompatibility if somebody picked Tomb Kings... that is to say, Gregstrom, who recently compiled a table of all the ID numbers used by mods, indicates that Tomb Kings and CBM illegally share one weapon ID. However, anecdotal evidence suggests that Tomb Kings actually works fine with CBM...? I don't know. The upshot is that I might make a combined mod if somebody picks Tomb Kings. In that case, I'll announce the location of the mod here in this thread.

This shouldn't discourage anybody from picking Tomb Kings.

Gregstrom July 8th, 2009 10:54 AM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
Quote:

Originally Posted by Bananadine (Post 700434)
I think there would only be a potential, tiny problem with mod incompatibility if somebody picked Tomb Kings... that is to say, Gregstrom, who recently compiled a table of all the ID numbers used by mods, indicates that Tomb Kings and CBM illegally share one weapon ID. However, anecdotal evidence suggests that Tomb Kings actually works fine with CBM...?

I've confirmed this by checking both mods - CBM 1.5 has weapon#708 as a Rusted Short Sword, and Tomb Kings has #708 as the Asp Bow. My guess is that, depending on the order the mods are loaded in, either Asp Archers will have their bows replaced with swords or Ermor's Longdead Legionnaires will start shooting Asp Arrows.

Edit: I've done a quick look, and even with Tomb Kings thrown into the mix the only conflict is weapon#708. That's an easy fix to the mod - just renumber Asp Bows to 699 and you'll be fine.

Bananadine July 8th, 2009 09:59 PM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
Was busy today. I now plan to get on the map stuff tomorrow morning.

Bananadine July 9th, 2009 08:47 AM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
The game is up. Please download the map and all mods you don't already have, and submit your pretenders.

Make sure the mods are all active as you design a pretender!

The map: http://www.dom3minions.com/RandomMap...d/Tiny_012.zip
CBM 1.5: http://forum.shrapnelgames.com/showp...99&postcount=1
Skavenblight 1.00: http://forum.shrapnelgames.com/showp...75&postcount=1
Arga Dis 1.35: http://forum.shrapnelgames.com/showp...29&postcount=1
Ogre Kingdoms 0.7: http://forum.shrapnelgames.com/showp...44&postcount=1

Bananadine July 9th, 2009 08:48 AM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
If you've not installed mods or maps or used LlamaServer before, and you don't know what to do, just ask.

Bananadine July 9th, 2009 08:55 AM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
Another point about not giving up: A couple of times I've seen people announce to everybody that their bad position has made it too hard for them to win--even though, from the outside, they looked fine to me. Score graphs are off, and you don't have to tell anybody how badly or how well you're doing. Bluffing is an option. Control your appearance!

Squirrelloid July 9th, 2009 09:18 AM

Re: Redwich - a dramatic game (MA, CBM, recruiting players)
 
Quote:

Originally Posted by Bananadine (Post 700582)
Another point about not giving up: A couple of times I've seen people announce to everybody that their bad position has made it too hard for them to win--even though, from the outside, they looked fine to me. Score graphs are off, and you don't have to tell anybody how badly or how well you're doing. Bluffing is an option. Control your appearance!

Generally I'd agree, but your pretender dying turn 1 when he's in the Hall of Fame is impossible to miss, so there's no point hiding it. (eg, me in Nox).

Highly unlikely to occur (to me) in this game given the remarkably different demands on pretender design for Eriu.

Edit: also, emphasizing your poor position is a diplomatic bargaining chip - and with graphs off one could potentially misrepresent how well they're doing for diplomatic reasons... (Not that I would ever be one to do such a thing...).

Hmmm.. now i need to develop a strategy which hinges on killing my pretender in the first 6 months for diplomatic leverage...


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