![]() |
Re: Would you play to the death?
Quote:
Quote:
|
Re: Would you play to the death?
I generally play until the end because I know that while I may not win, I can certainly improve the chances of my killer LOSING.
|
Re: Would you play to the death?
Quote:
|
Re: Would you play to the death?
I have never played Dom2 or Dom3 multiplayer, and don't expect to anytime soon, but I have some experience with Space Empires IV multiplayer.
I have stuck games out to the bitter end, and been complimented for doing so. If anything, I tend to start thinking I'm going to lose sooner than it's actually been decided, and adjust my strategy from trying to win to losing as slowly as possible. I have also conceded games to the only other surviving player when I couldn't see any way of winning. A long time ago, I subscribed to an online TBS game that was only played as a two-player duel. I got good enough at it that I entered several single-elimination bracket tournaments, and actually won one of them. In that game, I won several duels when my opponent conceded from what I thought was the stronger position, simply because the game was taking too long to play out. I was also eliminated from a couple tournaments (along with my opponent) because our duel had exceeded the time limit for the round without a clear leader. My point in mentioning that is that one cannot expect every player to approach the game in the same manner. One of the reasons I dropped that game was that I got tired of winning by concessions that I didn't think I deserved. There is no unanimously agreed upon way that the game should be played, and arguing that there is such a way is mostly going to drive people who aren't interested in that style of play away from the thread. |
Re: Would you play to the death?
I guess I am a fight to the death kinda guy. I joined a multiplayer game as MA Oceania on random map. Oh the joy of being put in a water province completely surrounded by land. Both of my land neighbors declared war on me and I spent the next 30 turns raiding the surrounding provinces and being pushed back in my little puddle while they figured out a way to invade me properly.
I doubt I had any effect on the game, but I had a blast wreaking havoc in my puddle + the five surrounding provinces I considered my domain. |
Re: Would you play to the death?
Quote:
Well you weren't quite taking a position in that argument; so leave it be--all you said about it was that the argument will drive people away. I don't mean to say that everybody should play the way I want! I would like to have the opportunity to play that way myself, though. It's easy to sound fighty when you're frustrated because you feel like you're in some kind of dominated minority! |
Re: Would you play to the death?
If the game is over I'm happy to concede to the inevitable winner with the consensus of the rest of the players in the game, but if I'm one of the first out and the game is still wide open I play it out til my last gasp. So when I go out I'm either dead or the game is over via concession.
|
Re: Would you play to the death?
I keep playing until I am able to make no more impact than the AI would if in control of my nation. So if I'm obviously losing but can still do some things to make life hard for my conqueror, I will play it out hard.
Once I'm left with virtually nothing and can't do any better than sit there and get rolled over it's time for AI It can be disheartening to keep playing knowing your time is up, but I never think it's a waste of time to let your opponents know you won't ever quit and make life easy on them |
Re: Would you play to the death?
This is one of the drawbacks of Dominions, as I see it -- making a meaningful turn takes me at least an hour. I guess that's a lot of commitment for many people. I'm still very new and havent tried MP yet, and this is certainly one of the reasons why.
|
Re: Would you play to the death?
MP turns don't normally take an hour till the late game.
You should try MP happygeek! It is very fun indeed. |
All times are GMT -4. The time now is 03:19 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.