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-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

vfb July 29th, 2009 05:55 AM

Re: Forge of Godhood - recruiting
 
On a map with site frequency 0:

B3 with 0 unrest in capitol (30K pop), taxes at zero, captured this many slaves each month: 0,2,5,9,0,5,8,5,1,0,2,9.

12 months, 46 slaves for a B3 hunter.

Jarkko July 29th, 2009 06:11 AM

Re: Forge of Godhood - recruiting
 
Well, what the heck, please sign me up (and I do hope the stats are on :) ).

Alpine Joe July 29th, 2009 08:15 AM

Re: Forge of Godhood - recruiting
 
A random nation game with harsh conditions. I am definitely in.

quantum_mechani July 29th, 2009 02:16 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Jarkko (Post 703522)
Well, what the heck, please sign me up (and I do hope the stats are on :) ).

Yes, they are.

About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.

LDiCesare July 29th, 2009 02:30 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by quantum_mechani (Post 703590)
Quote:

Originally Posted by Jarkko (Post 703522)
Well, what the heck, please sign me up (and I do hope the stats are on :) ).

Yes, they are.

About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.

I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.

Burnsaber July 29th, 2009 02:38 PM

Re: Forge of Godhood - recruiting
 
I'm always in for more crazy.

Count me in.

quantum_mechani July 29th, 2009 02:42 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by LDiCesare (Post 703591)
Quote:

Originally Posted by quantum_mechani (Post 703590)
Quote:

Originally Posted by Jarkko (Post 703522)
Well, what the heck, please sign me up (and I do hope the stats are on :) ).

Yes, they are.

About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.

I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.

Actually, when I said no level 9s I kind of meant nothing over level 8. The most extreme solution, which actually worked out pretty good when I ran some similar games in dom2, is just not allowing anyone to add magic to their base chassis.

Frozen Lama July 29th, 2009 02:43 PM

Re: Forge of Godhood - recruiting
 
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?

quantum_mechani July 29th, 2009 02:53 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Frozen Lama (Post 703594)
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?

Domkills like that are pretty rare... but still probably worth worrying about if you have you are surrounded by strong dominions with pretenders (or even worse, blood sacrifice).

Frozen Lama July 29th, 2009 03:07 PM

Re: Forge of Godhood - recruiting
 
other thing. gem gens are exceptionally good here. ban them?


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