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Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
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Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
I am wondering, does anyone else feel like footed knights errant/KotR are just overdressed chaff? Maybe it's just trying to use them according to your rules of conduct vs the AI, but they seem to be basically equivalent to yeomen in staying power, and yeomen do more damage so are arguably more useful. With their encumbrance and lack of killing power it's very easy to wear them down. So I wonder how possible it would be for them to be equipped with a two handed weapon instead. This would give them more of a niche in the army, and I think be thematically justifiable. Alternatively, could I tempt you into giving them tower shields? It wouldn't really solve their problem, but I think it makes sense to arm them differently when on foot to their armament on horseback.
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Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
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I'll probably give them stronger physical stats than rest of the Knights. Perhaps even encumberance 2. Different equipment isn't out of the question either, but it would require me to new graphics and remove the heraldic shields. One option would be to give them bigger standard (the peasants can relate better to footed knights). |
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
Tried running the mod with other Warhammer mods and Dom3 kept crashing. Turns out Bretonnia shares several #newsites with Chaos Undivided 0.55:
790 and 791 Chaos also uses 792 and 793. |
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
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Right, forgot to check against Chaos. Added to fix list |
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
Not sure where to go with this, but its a bit difficult to use the Dukes as PD raiding thugs when its so difficult to bless them. Thematically I suppose they can't have holy magic, but if they can only be maximized in battle that kind of hurts. The main issue is that its difficult to minimize their enc problem when they can neither bless themselves nor wear boots of the messenger.
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Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
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At the start of development, Dukes blessed themselves at the start of battle, but I changed it for thematic/gameplay reasons. Dukes are important men, leaders of armies and lords of huge fiefs. The thought of them going to battlefield solo is sort of proposterous. Also they were a bit too good with auto-bless at 200 gold (I really don't want to make them more expensive, it will only make them look worse when compared against Maidens). 200 gold might be a tad too cheap for a unit that can raid pd with minimal equipment (vine shield + frost brand is usually enough). But you are right about that it might be annoying, forcing you to accompany them with maidens or indy priests. I'll have to ponder on this, I might make them auto-bless again (with a slight gold cost increase), just to reduce the micro. Also, for any encumberance problems, see Girdle of Might. It's double good for Grail Heroes, since it also boosts their strenght, making the "Heroic Lance" even more heroic (one-shotting elephants is fun!). |
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
OK, I'm going to update bretonnia next, it might take a while since I want to make the "King" hero for this update and I have big plans for his graphic, it will take time to make right.
But anyways, if anyone has a beef with the nation, now would be good time to speak up so that I can fix it for the next update. Below is the list of things I'm already determined to change. Quote:
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Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
I'm looking forward to the update!
I can't wait for the King |
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6
Update is on the works, here is the King Graphic as a teaser, I'm also curious about what you people think about the color scheme. I went with purple, because that is the colour of royalty.
http://xs942.xs.to/xs942/09354/bretonnian_king_1592.png For his gameplay stats, we'll, let's just say that he will the most wanted non-magic hero in all of dom3-verse. |
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