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Re: Fire vs. Death heavy bless
Death 9 is a crappy bless. The only one that's worse off the top of my head is B9. Considering death has great boosters along with the easily accessible skull staff, I can rarely think of a reason to take it. D8 is at least usable for sacred mages but still very subpar. F9 routs indies significantly faster than D9 which is all you care about anyway. Not to mention, they have a better chance of actually hitting other sacreds than a death bless.
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Re: Fire vs. Death heavy bless
Both air and blood are very near in their uselessness as a bless.
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Re: Fire vs. Death heavy bless
A4 is actually pretty decent for certain troops like flags, jags. A9 is useless most of the time but if you're dueling Caelum, it's pretty nice as well.
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Re: Fire vs. Death heavy bless
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-Max |
Re: Fire vs. Death heavy bless
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-Max |
Re: Fire vs. Death heavy bless
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1. To purchase an X9Y9 blessing you are almost certainly going with the 3year plan on the pretender. So any advantages of the D9 path vs the f9 path is deprecated by the long delay before it arrives. 2. Death is an easily boostrappable path; and the bootstrap mechanism is well known. So sure, having a D9 mage year three is good. But if you really want it, the odds are you can have it by year 3 without a pretender. 3. F9 makes your units able to hit ethereal (etc) units. 4. F9 scales. Sure, its only +6ap. But its for *each* attack. So when you compare, an F9 hitting 76% of the time vs 46% for a death bless.. you hve to realized it gets exacerbated with multiple attacks. Jag warriors have 3 attacks iirc. Eagle warriors 2... Whereas the death bless hits.. 46%... much slower ramp up. Now combine that with a 50% quickness bonus.. its just scaling that fire bless much faster. 5. You asked when does the ability to kill more chaff faster matter.... it matters very very much. My typical mictlan build builds an expansion group every turn. It costs 235 gp. 7 jags and a mictlan priest. You trample the average 30-60 strength indy. You simply cannot do that with a death bless. 6. Plus - you have good synnergy with thugs/scs. A simple cheap armor - and you have now thug enabled many SCS - many chassis *need* those pluses to hit - from the golems, to the colossal fetishes to Agartha Oracles... |
Re: Fire vs. Death heavy bless
I have some thoughts and questions about several things stated in this thread.
1) Calahan clarified AP vs AN with Quote:
So now I don't understand LDiCesare's statement Quote:
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3) I feel that the Fire bless is still better since you cause fire damage every time you hit, but you don't cause an affliction (let alone 3.5 afflictions - instead you are only 3.5 times more likely to cause a single affliction) every time you hit with the Death bless. In addition your number of hits with the Fire bless are higher as previously pointed out in this string. |
Re: Fire vs. Death heavy bless
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1.) 2 AN + Disease (MR check required) secondary effect that gets put on any melee attack, possibly replacing any other secondary effect that you have (e.g. the area effect of a Shadow Brand will get overwritten by the 2 AN). 2.) x4.5 normal chance of afflictions (i.e. +350%) on any damaging effect produced by the blessed unit. Only part #2 of the death bless works with spells and arrows. -Max |
Re: Fire vs. Death heavy bless
I havent had time to look through everything posted here so forgive me if this has been mentioned, but Death Bless has one very specific advantage over fire bless.
Death bless works with Ranged weapons or at least the affliction part and Fire bless does not work at all. Take a nation like LA TC with their Ancestor Vessels and give them a D9 bless and watch in awe at the speed at which they deliver afflictions to your enemies. Couple that with a W9 bless for double the fun and they are in a world of hurt before they ever reach your ancestor vessels who are still extremely capable of pouring out the pain in melee range when that time comes. |
Re: Fire vs. Death heavy bless
well actually there is a bug with archers and W9, they don't actually shoot twice. :(
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