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Re: Some thoughts on EA Pangaea with CBM
LOL..
Actually all I usually buy is pans for pangeaa... and expand with masses of maenids. But I don't claim to be particularly good with pan either. |
Re: Some thoughts on EA Pangaea with CBM
Pans get pretty expensive after a few. I usually get one for each fort, to build up maenads. I have had the experience of recruiting too many Pans, and they wreck your economy.
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Re: Some thoughts on EA Pangaea with CBM
I was asked why I think Pans are so great in end game.
Assuming you have access to at least one astral mage (lizard shaman, sorceress), give him/her a bow and script Communion Master, Power of the Spheres plus other buffs depending on opposition (like personal luck, increased magic resistance, twist fate, astral geysir etc) and Fire large monsters. One Pan (again with some bow) scripts Sabbath Master, Summon Earthpower, Strength of Gaia (or whatever the spell is called again, the one that gives N+1 and personal regen), Hell Power, Relief, Fire large monster. The other pans (I prefer to use four) must be able to cast their spells before either of the masters. Script Sabbath Slave and what ever is needed (for example vs SC's you want them to be slowed down -> the meager Tangle Vines is a killer when cast with very high N). Notice that on round 4 the slaves will have already +4 to Nature (and +2 to Earth), so Charm is a killer vs those SC's. If you have Thistle mace and Moonvine bracelet, the slave Pans will have N10 or 11 on round 4, and there are not many SC's that will be able to resist repeadetly a Charm cast with such Nature levels. Basically you should have a few such "hit-squads", stealing the enemy SC's for yourself. Who needs Tartarian gates when you can grab all the tartarians you want for yourself? |
Re: Some thoughts on EA Pangaea with CBM
A nice plan, Jarkko, but extremely hard to implement. Mistakes could be made at any point, especially in the mage casting order.
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Re: Some thoughts on EA Pangaea with CBM
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The best result I've ever succeeded to have was in a MP game where I succeeded to snatch formyself an Earth king, King of Banefires and an Airqueen all in the same turn. So if the stars align right, the possibilities are spectacular :) |
Re: Some thoughts on EA Pangaea with CBM
At N11 you're getting a +4 penetration bonus. Seems like it would be easier to just pass out some Void Eyes to your pans than mess with communions. After your pans buff with Strength of Gaia you end up with the same penetration bonus.
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Re: Some thoughts on EA Pangaea with CBM
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Re: Some thoughts on EA Pangaea with CBM
Hmm.
Crone Pretend 6n5d can be awake with ok scales. Or dormant with great scales. Pans with +3 Magic +3 Luck +3 Grwoth - will pop out 11 research a turn and easily make con-4 by pretender awakening. 11!>360 is only 8 turns. |
Re: Some thoughts on EA Pangaea with CBM
I thought Hell Power + Communion lead to very nasty results for the caster?
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Re: Some thoughts on EA Pangaea with CBM
Doesn't it Horror Mark all the slaves? And have a chance of summoning horrors? I haven't used it enough to remember.
Probably want some of those Astral mages to be Horror Marking at the very least. The other problem I see with that set up for casting Charm is that you don't get to the point of spamming it until the end of the script, so you're relying on the AI to keep casting it. The astral mage isn't needed, if you're going to use Hellpower anyway. The 1 path boost from PotS is nice, as are the Astral buffs, but it is more fatigue and a weaker off path mage. If you've set up the masters to cast last, there's no need for them to switch to bows. I'd also suggest Reinvigoration as the last spell instead of Relief. |
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