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-   -   New spells/summons (http://forum.shrapnelgames.com/showthread.php?t=43897)

quantum_mechani September 5th, 2009 12:12 PM

Re: New spells/summons
 
Quote:

Originally Posted by Executor (Post 708936)
Dammit, voted yes meant no.:)

You mean no when you meant yes? :D

I think I created the world's most tricky poll. ;)

Executor September 5th, 2009 12:19 PM

Re: New spells/summons
 
Err... Now I don't know what the hell I voted or wanted to vote... damn you QM.

Meglobob September 5th, 2009 12:30 PM

Re: New spells/summons
 
I voted no, which was excellent because that's exactly what I mean't to vote!:D

I would love to see some alternative SC's to tarts, the only problem with tarts is there is NO OTHER ALTERNATIVE to them. Tarts need no nerfs, just alternatives!

I would suggest a fire based SC as the very first one, summonable by fire gems only and with perhaps a x3 damage bonus vs undead built in, cost 40'ish fire gems.

Fantomen September 5th, 2009 04:16 PM

Re: New spells/summons
 
New spells, units and sites would be ok as long as they were implemented with the utmost care.

New units would need top notch dom3 style graphics and descriptions on top of fitting into the balance, the reason is that since CBM is used so much it needs to feel just as genuine as the vanilla game.

One alternative is to make more powerful versions of national spells for weak nations. MA Agartha could get ench 7/8/9 spells to mass produce their statues, Marverni could get a remote attack spell with boars led by a boar of the carnute etc...

I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.

Executor September 5th, 2009 04:20 PM

Re: New spells/summons
 
I pretty much agree with you Fantomen.

Alpine Joe September 5th, 2009 04:45 PM

Re: New spells/summons
 
Also got tricked by the tricky poll. I don't have any problem with new summons being added.

Jarkko September 6th, 2009 12:20 AM

Re: New spells/summons
 
Quote:

Originally Posted by Fantomen (Post 708969)
I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.

This is a good idea!

rdonj September 6th, 2009 10:31 PM

Re: New spells/summons
 
I voted no, and I meant no. By which I of course mean yes. Just remember, yes means no and no means yes.

SlipperyJim September 6th, 2009 11:18 PM

Re: New spells/summons
 
Don't use CBM, but I might try it some time. Wouldn't mind new spells or summons....


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