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Re: Map Forge Preview
I am near completion of a trial run. The final map will be called Highways & Strongholds. Through this process, I am finding some obvious bugs. Once those are squished, I will release an open beta so that you can break it. :)
The big thing for me is to make every effort to insure that anyone using the editor can rely on not losing hours of work due to a bug. So far the system seems very stable and recovery seems reliable. Thanks for the supporting lore masters! Research is progressing... :up: |
Re: Map Forge Preview
Awesome... thanks for the update.
If one of the concerns is an individual losing hours of work then how about some autosave settings? The best options would be where the player could specify the number of autosaves(max=10?) as well as how often it autosaves. A player could then setup autosave settings of once every 20mins which cycles between 5 autosaves. SpaceEmpires_V provided a similar autosave option. Naturally the autosave file will need to be renamed if the player wishes to restore to a previous date, but it's a nice security blanket. |
Re: Map Forge Preview
MF creates a ".ore" file with the same name as the current map. With each and every change the .ore file is updated. If at any point there is a program crash or a power outage the .ore file will remain. The next time the map is opened MF detects the .ore and asks whether or not to recover. It also uses this file to prompt the user to save or discard changes when opening another map or closing the program.
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Re: Map Forge Preview
Completely unrelated but, Balbarian, would you happen to know some other artists like Manolo Camp with alike music to what you used in your program?
Oh, and never did thank you for the link to the website. Thanks. |
Re: Map Forge Preview
Another that I really like is Edgen.
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Re: Map Forge Preview
Hey Ball,
Hold off on releasing this for a another week please. I've got two important tests coming up and I don't want to fail! ;) |
Re: Map Forge Preview
Hi. This really looks awesome, Ballbarian.
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The difference between Wine and Mono, as far as I am understanding it, is this: Wine has to reproduce the Win32 API so that programs can run, and a lot of the internals from Microsoft are undocumented. The .NET platform consists of new programming languages (C#/VB.NET), a .NET runtime and a set of classes, and those are standarized. Programs written in those programming languages contain bytecode which is being interpreted, like Java bytecode is being interpreted through a Java virtual machine. (But since this really is only superficial knowledge, somebody who has more of an insight in the matter may correct me on all that I'm saying here) In any case, big props to all the work you've done. I hope that you'll find some pointers so that even old dogs can learn new tricks, too. :) |
Re: Map Forge Preview
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Re: Map Forge Preview
Long time no see lchtyosaur.
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(Hope your tests go well!) |
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