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Re: Warhammer Dwarfs, discussion/hype thread
Okay about the graphics, finally found the dimensions to give them enough detail and make them small enough. I just decided to make them 1 pixeld wider for each pixel I took away from lenght. This allowed me to have some area for details while making them smaller. Gorge your eyes on this:
http://xs343.xs.to/xs343/09392/dwarf_preview_2823.png 1. Clansdwarf Crossbow 2. Clansdwarf Heavy Crossbow 3. Clansdwarf Warrior 4. Longbeard 5. Indy commander for size comparison (size 2) 6. Old dwarf sprite for comparison 7. New Clansdwarf Heavy Warrior 8. Bakemono goblin for size comparison.(size 1) I also bought the 7th edition army book for just this project (since there is no dwarf sourcebook in WRFP). It's quite a lot of awesome, I must admit. I'm currently pondering on ways to include Oathstones. Quote:
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The closest thing to a dwarrow unit in this mod will be perhaps the three custom pretenders modeled after Grimnir, Grugni and Valaya. |
Re: Warhammer Dwarfs, discussion/hype thread
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Re: Warhammer Dwarfs, discussion/hype thread
Excellent work Burn, the new dwarves look great.
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Re: Warhammer Dwarfs, discussion/hype thread
Personally I didn't think the original dwarf sprites were that bad. But I agree, these look more like dwarfs and less like short humans.
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Re: Warhammer Dwarfs, discussion/hype thread
Wow, those sprites are beautiful!
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Re: Warhammer Dwarfs, discussion/hype thread
Indeed, those are much better, and actually look very dwarfish.
(To offer some sort of constructive critique, I'd suggest lengthening their armour if you want a more tabletop feel to them - dwarf armour usually include metal skirts of sorts that protect the legs and expose only the feet.) |
Re: Warhammer Dwarfs, discussion/hype thread
Agree with Calchet re: longer armour.
Other than that, really big improvement - look very nice now. Especially longbeards. I'd still give them an extra pixel or two on the axes. |
Re: Warhammer Dwarfs, discussion/hype thread
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I had them pretty big at one point, but it just looked ridicilious. Like they'd be compensating for something. On other news, I updated the first post. I decided to include the Dwarf Arbalest unit I was thinking of, since I needed a secondary missile unit for the PD>20. I also scrapped the "Lord" commander, this nation doesn't really need two different national commanders, it will just remove recruitment screen clutter if I make the Thane single, but great commander. This will also make adding the Oathstones* easier. *Basically, the Thane and King can enter combat on "oathstone mode", which will render them immobile for the battle, but boost their stats and give them ridicilous standard. |
Re: Warhammer Dwarfs, discussion/hype thread
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useless post, go on |
Re: Warhammer Dwarfs, discussion/hype thread
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But on completely different terms, new preview pic. http://xs343.xs.to/xs343/09401/dwarf_preview_3838.png 1. Clansdwarf Crossbow 2. Heavy Crossbow 3. Clansdwarf Warrior 4. Longbeard 5. Hammer 6. Miner 7. Clansdwarf Heavy Warrior 8. Ironbreaker 9. Ranger (I decided to arm them with throwing axes, since having 3 different types of crossbows would just be rebundant) 10. Troll Slayer 11. Dwarf Runeguard (cap. only sacred) ---Commanders 12. Ranger Champion 13. Prospector 14. Thane 15. Thane on Oathstone 16. Giant Slayer - Recruitable thug. (I originally had just 3 different types of Slayers, but these guys were just so much fun to draw that I decided to squeeze these guys in and make Dragon Slayers heroes) 17. Dragon Slayer - Multihero 18. Daemon Slayer - Summon that will kick *** like never seen before. |
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