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-   -   Why convert the starting scout to a prophet in turn 1 (http://forum.shrapnelgames.com/showthread.php?t=44024)

Fantomen September 29th, 2009 11:09 PM

Re: Why convert the starting scout to a prophet in turn 1
 
Another reason to prophethize the scout is if you are using immortals.

melnorjr October 4th, 2009 06:34 PM

Re: Why convert the starting scout to a prophet in turn 1
 
Quote:

Originally Posted by chrispedersen (Post 712592)
Usually I prophetize the scout when I:

a). I need the commander to patrol, because I've set the taxes to 200 or so.

200? I know its customary to jack up taxes a bit for the first turn, but does anyone ever have a starting army big enough to patrol down 200 taxes worth of unrest?

Fantomen October 4th, 2009 07:30 PM

Re: Why convert the starting scout to a prophet in turn 1
 
Caelum can do it, otherwise I dont think any oter nation can go so high without unrest on turn one.

Pangea can recruit 40 harpies on turn one and go up to 200% from turn 2 onwards.

chrispedersen October 4th, 2009 08:40 PM

Re: Why convert the starting scout to a prophet in turn 1
 
Caelum is the reason that comes to mind - but it also depends on what I'm trying to accomplish and my scales.

Ermor sometimes wishes to raise undead.

As a possible for instance: You have a Heavy, usually cap only unit that is capable of soloing provinces. You want to prophetize it.

Sometimes the slot of time for the capitol only slot is worth more than the loss of gold.


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