![]() |
Re: MA Man in latest CBM
Quote:
But then, players have a habit of recruiting the elites exclusively... |
Re: MA Man in latest CBM
Quote:
Basically, its a question of massability. If two units are within epsilon of each other in massability, the better unit will always be chosen over the other because it will out perform and is approximately as easy to mass. |
Re: MA Man in latest CBM
Well, the one thing to fix that is not having "better" but different troops.
Bowmen and Knights (which are Man's army according to the nation description) would both be recruited if you couldn't spend your gold on clearly better sacreds. |
Re: MA Man in latest CBM
Well, the sacreds are only clearly better if you've sunk the points into a strong bless at pretender creation.
And the blesses suggested for them are not path the nation particularly needs on its pretender. I haven't spent a lot of time with the new Man, none in MP. My impression was the the change made using a bless strategy possible, but far from the obvious choice. Wardens aren't that good. The stealth is nice, but they're still expensive, hard to mass, slow, unshielded humans. And taking the obvious EN bless does nothing to address Man's serious magic diversity problem. |
Re: MA Man in latest CBM
Quote:
Although now that the Lord Wardens are H1, probably not much point recruiting the Monks unless gold or resource contraints come into play. Since in CBM 1.6, the Lord Warden does everything a Monk does with extras. |
Re: MA Man in latest CBM
Quote:
Anyway, this problem is much deeper ingrained in the system and can't be solved easily. A starter might be to rebalance the cost of the knights - they are 50% more expensive than Marignon's equivalent, for instance. |
Re: MA Man in latest CBM
Quote:
Quote:
|
Re: MA Man in latest CBM
Quote:
And although I haven't tested it specifically with the Monks, I have doubts about their ability to safely lead stealth raiders (although as you say you would would use the Lords for raiding). Since from pasts experience I know that a H1 priest leading a handful of troops will run up behind those troops if he has nothing else to do once his hold/bless script runs out. And with no stealthy archers to "stay behind", you'd either have to give the Monk an item to use, or hope the battle is won before he gets to the front. I doubt a Lord would need such provisions. So while double the price for a Lord Warden is unattractive, I'm not fond of the idea of paying 30gp for a more-or-less useless Monk unit. Even if they are cheap. I'd rather forget the Monk existed and say 50gp for a stealthy priest that can lead a decent sized number of troops (hence limiting the number of Indy commanders you need) and also be thugged depending on bless/equipment, isn't that bad a deal. MA Man are almost always going to be in trouble in MP games, and when trouble comes I'd rather have a bunch of Lords on hand than a bunch of Monks. If Monks were cheaper or had a higher priest level, or better stealth etc., then I'd re-examine it. But right now I can't imagine me recruiting a Monk over a Lord if I had the money and resources for it that turn. |
Re: MA Man in latest CBM
Better stealth is also quite possible (though personally I consider that a minor consideration compared to price).
|
Re: MA Man in latest CBM
I played a cbm 1.6 game with man to see how the wardens would perform with a bless. Personally I think they did great. I think they might have some long term multiplayer potential because their natural resist is so high, but I've never played mp so from a strategy point of view I really don't know how they'd work out.
From a strict mechanics point of view they're butchers. I took W9E4F4D4, the theory being that more attacks hitting more often and distributing afflictions amongst anything tough enough to survive one hit will make 2 reinvig powerful enough for them to go the distance. Not to mention increased defense and faster battlefield movement. They crushed anything that the computer threw at them. It wasn't even close to a fair fight. It seems like that bless might be workable in MP. It gets you into 4 more paths, and the nation doesn't really suffer for it. I think the total set up was dormant frost father, dom 7, T3, P3, C1, G0, L2, D2 |
All times are GMT -4. The time now is 04:29 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.