.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Pantheons - an experiment in metagaming. (http://forum.shrapnelgames.com/showthread.php?t=44208)

Squirrelloid October 26th, 2009 04:53 PM

Re: Pantheons - an experiment in metagaming.
 
Re: F6D6 gods of love...

Pyronecrophilia!

But seriously, 'love' covers a sufficiently diverse set of behaviors and preferences that just about anything could be justified.

Consider the D+D FR interpretation of Loviatar (since the original Finnish doesn't have much material) - I can totally see the Lady of Pain being the 'goddess of love' in her pantheon.

Festin October 27th, 2009 08:47 AM

Re: Pantheons - an experiment in metagaming.
 
What if the Pantheon games have a "Hall of Honor" of their own, which will be score based? For example, head of the winning pantheon gets 5 points, second deity gets 3, etc.

Gregstrom October 27th, 2009 10:19 AM

Re: Pantheons - an experiment in metagaming.
 
That'd work for me. But... it'd require a lot of popular take-up for a hall of fame to be viable. Are people that interested in the concept?

A possible fringe benefit of pantheon games - less late-game mm. The winning player may not have to manage so many provinces, I think.

Elegy October 27th, 2009 02:27 PM

Re: Pantheons - an experiment in metagaming.
 
What about a game where each player is doled out a theme/element, and set up ground rules to make it so that only certain combinations win.

Say, you can have multiple gods of <same elemental magic> be a victory condition. Alternately, another winning condition could be to compose a team of one of every elemental or sorcery magic. Or "good" and "evil" -- relatively speaking, AWNS vs FEDB, FE as evil given that both have a fallen elemental royalty, BE self explanatory :) .

I'd imagine identities would need to be disclosed at the start of game as there's already plenty of options for treachery in the combinations of teams involved. Second guessing a pretender's theme is going to be a pain in the butt. Given that rainbow pretenders are often a lot more fun IMHO, perhaps substitute magic with some other categorization, whether historical, geographical, or thematic.

Such a game would give some pretty interesting diplo options while keeping neat team game dynamics.

Gregstrom October 28th, 2009 06:01 AM

Re: Pantheons - an experiment in metagaming.
 
That'd be an interesting game, but I wasn't planning to constrain player choices in that way. I'd consider specifying it as an RP game, as that might pull some of the same effects out of the woodwork.


All times are GMT -4. The time now is 04:36 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.