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Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
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I've also taken the CBM 1.6 and Dwarfs 0.8 and dropped them into my author's version of the Compatibility Index. I may soon have enough free time to do a proper update of it... Balance-wise, I think Themiskyra is weak for LA and its magic is worse by comparison in the MA. |
Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
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I have conacted Alpine Joe about the tenth spot in the game. Quote:
1) Poison Bows on gold cost 12 archers: No no. Sauromatia has enough of those bug-abuse weapons for Dom3, IMHO. Replace with short bows (the Pegasus Riders could keep them, though, it's not as bad on a 50g sacred unit). 2) Alchemist summon (attract Alchemist): I don't really see how this guy/gal is really thematic in any way. Besides, he is majorly undercosted, he will pay himself back in forge savings in 3 turns. Besides, him being in construction is a bit too much of "having your cake and eating it too" synergy. I also think that he'll also be overpowered when combined with your many national thug/SC summons. I'd really just get away with him/her. 3) Caryatid summon. 20 astral gems for a mapmove 3 sacred golem-esque that cannot be mind dueled? I'd be a bit more comfortable with her at 25 gems. 4) Rite of Exposed Children: 36 blood slaves for a thuggable A4 mage. Seems.. really cheap. 72 (2x the cost) Would be more like it. 5) Wishing Stars: 3 soul slays at A1S1 (much easier to spam and to get high penetration value). Sure it's not 100 prec, but I'd say it's way too good nevertheless. I'd just get rid of it, since I'm not really seeing how it is thematical in any way. Do you agree with my proposed changes? |
Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
1) I agree the poison bows are a bit uber, but they are the only stand-out infantry unit Themiskyra has. Str 9 + spear is otherwise the limit of Themiskyra's infantry ability, and that's not exactly great. I'd like to reach some sort of compromise here.
2) S2W1 is sorta reachable for Themiskyra, and yeah - the forge bonus is a biggie. 15 pearls is pretty cheap for that, even with no clams. 20 pearls, no forge bonus? 3) The caryatid lacks the golem's biggest bonus, teleportation. It's lower on hits and just can't raid in the same way. I'll put it up to 25, and I guess I'll see if it's worth casting. 4) That's 36 slaves + 20 N gems for GoR - the Storm Children don't come out as commanders. Oh, and you need to do some empowering before you can cast it. Is that still underpriced? 5) Wishing Stars is pretty much the only spammable damage spell Themiskyra has, given their weak paths. And they get it later than other nations get the standard spammable unpleasantnesses Themiskyra just can't cast on the battlefield. As previously, I'd rather work out a compromise - increased fatigue? Reduced precision? |
Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
If its all the same to you guys, I would like to give the dwarves a warhammer colleague by playing Skaven....
If someone has a problem with that, please let me know. |
Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
Sorry if I'm sounding a bit blunt here, but I really don't have the time now for dealing with extraordinary amounts of balancing stuff. I just want to get the game started.
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My final offer is to give them short bows and perhaps -1 gold cost. It's not like 11gold per piece prec 12 archers would be "bad". Certainly above average. Quote:
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Empowering or not, 20 nature gems is really cheap for A4 thugmage. That's really close to Air Queen level of awesome (especially considering that they have slots for both air boosters) Quote:
Does this nation have a thread anywhere, btw? I'd like to give some feedback on the nation. For me, the nation seems thematically nice (excluding some misses), but the some of the graphics and gameplay element could really use improvement. Quote:
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Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
1. Hokay, although I'd prefer 12 gold and a composite bow. My view on Themiskyra's melee infantry is that they're competent but just don't really hurt anything - you have to rely on sonething else to actually kill enemies.
2. The alchemist has useful paths... that's about it, though. I don't know if I'll ever get around to summoning one, but as this is the first time I've taken Themiskyra into MP I'd rather not suffer from not having the option. Oddly, there is a weak thematic link here. The Scythians (Amazons being in theory an offshoot of the Scythians/Sarmatians) were at one point in their history home to some pretty advanced metallurgists. 4. I could've sworn I only got non-commanders... it was a while ago, though. I'll take your word for it then, and double up the cost. 5. I'll put those in. Aim I can see, and I guess I can see casting PotS and LotNS for the +1 pen. I guess we'll see if it compares well to Soul Slay (I think it may be a bit better against thugs/SCs, but maybe not as good against armies). Edit: maybe Gifts from Heaven is a better comparison? Same low acc. (with the changes, at least), 3 effects, but GfH has more AoE and doesn't give a save. The only thread for Themiskyra is http://forum.shrapnelgames.com/showthread.php?t=43683 - it was originally Frank Trollman's mod. |
Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
In general news, Skaven seem to work with Themiskyra. I'll put the game up on llamaserver once I manage to decide my own nation.
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Absolute final offer (take it or leave it): 13gcost composites. Quote:
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I also noticed some bugs that you might want to fix. The Valkyrie has two shields, but no armor. Likely the "kite shield" is meant to be chain cuirass or something. Also, the Strom Children have bugged slots (2 heads? I'd guess the intent was 1 head, 1 body + 4 misc slots) The Elemental Armors on Onyx Amazons are also odd, but intended I guess. So yeah, if you do these tweaks, I'd be okay with the nation being in game. |
Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
I am gonna have to do some research just to figure out what the heck I am facing here!
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Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
Game is up one the llamaserver. I chose C'tis as my nation.
I'll add the dwarf mod to the game tomorrow (I just want to make sure that there is no need for last-minute fixes). Themiskyra will be up when it is done. Quote:
Skaven Skaven has been in many games and is pretty much guarantied balance. It has somewhat weak military and mages, but awesome mid & late game summons. Lots of stealth potential but units are quite fragile. If you face them, you should try to use troops that are expendable (elite troops are a poor choice, due to their poison weapons) but have a lot of attacks. Being also vary of steath attacks shoul also help. Dwarfs This is the nations first MP game, so there might be some balance issues. However, my feedback in the thread has mostly been about improving them somehow, so I'm quite confident that they are fine (if they are not, it is adviced to handle like the nation would be Ashdod) . Dwarf military is likely best in the game, but cost a lot of gold and resources. All of their castles also cost 1200gold and take 4 turns to build. It is in essence, a slow nation to get rolling and is likely to play defensively, especially considering the good PD. They have mages with forgebonus (gee, what a shocker), but only medicore diversity and only really strong magic in earth. Also, their most powerful mages have casting encumberance of 13!, limiting the magic support they can give to their troops. This is not a nation that throws fireballs around in the battlefield. You should note though that they have very heavy artilley unit at enchantent 7, "Anvil of Doom" that can do all sorts of crazy stuff. Be prepared! If you face dwarfs, you should use shielded chaff troops to negate the effectiveness of their excellent crossbow archers (and ranger throwing axes!) and kill the melee forces with appropiate selection of magic. Anything that does AN/AP damage will do fine (poison, combustion, star fire/stellar cascades, numbness, gifts from heaven, fireball, lightning spells), try to avoid mr-negates effects due to their high mr and drain dominion. Be careful when using thugs or big sized troops against them, since they excellent counter to those in the form of slayers (who are weak to archery, try fire largest to target them since they have some extra hp when compared to other infantry). Themiskyra Again, facing it's first MP game, so it is possible that balacne issues may arise. However, this nation has the "advantage" of mostly consisting of slightly altered vanilla troops, making it a lot easier to assess its balance. Basically, Themiskyra has access to all of the independent amazon units (with some boosts) and some female warriors from several nations (like Valkyries and Shadow Vestals as cap-only troops). Their mages and priests basically consist of the amazon priestesse's and sorceresse's, giving them good magical diversity but laughable power in all of them. However, they have strong national summons for more magic power and SC/thug access. They'll have good archers and quite solid infantry that trouble dealing damage likely supported by some sacred troops. The key to defeating them would likely lie with abusing their lack of battle magic to the fullest. |
Re: Dramatica - A Very Dramatic Game. Send in Pretenders
Do the dwarfs have black powder weapons? I have played warhammer for many years, so I am familiar with the backstory and flavor of both those nations.
I hate the idea of needing chaff against them, though! Abysian chaff isnt really chaff, and independants tend to fatigue or catch on fire! |
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