.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Doomsdays 3 - Apo settings game - Send in pretenders (http://forum.shrapnelgames.com/showthread.php?t=44389)

Kojusoki December 4th, 2009 08:13 AM

Re: Doomsday 3 - Apo settings game - Recruiting
 
is that the more magic sites mod we are going to play?
http://forum.shrapnelgames.com/showthread.php?p=651411

Kojusoki December 4th, 2009 09:24 AM

Re: Doomsday 3 - Apo settings game - Recruiting
 
BTW - I have played a short game with 300% setting. I trully believe its way to much. WAY WAY too much. Try it out also. After a few turns, I have 7000 gold, im building 2 new castles every turn and plenty of armies. At turn 20 we will have castle at EACH province and this game will be more capturing castles then anything else.
I suggest to have those settings at 100%. With 300%, we just dont care about our armies. Ok, we lost one...happans...we have 86 more castles with production between 300 and 500. Gold around 70.000 we will just build 5 other armies:)
Can you imagine all this micromanagment? Blood micromanagment is nothing comparing to this.
I do like idea of game with magic very limited. But all other setting should be more or less standard. Maybe only magic sites increased.
What do you think?

Ossa December 4th, 2009 09:25 AM

Re: Doomsday 3 - Apo settings game - Recruiting
 
Yep, I believe that's it.

Kojusoki December 4th, 2009 11:08 AM

Re: Doomsday 3 - Apo settings game - Recruiting
 
Im not sure if i understand you properly - what settings will we play then?

Tollund December 4th, 2009 11:48 AM

Re: Doomsday 3 - Apo settings game - Recruiting
 
I don't think you understand. He's saying that that's the point of setting resources to 300%. You get lots of castles, lots of troops, and losing your army doesn't mean that the game is over.

Anaconda December 4th, 2009 12:04 PM

Re: Doomsday 3 - Apo settings game - Recruiting
 
Might be, but Ossa's message was seemingly just a responce on the question regarding the magic site mod.

pyg December 4th, 2009 12:24 PM

Re: Doomsday 3 - Apo settings game - Recruiting
 
Quote:

Originally Posted by Kojusoki (Post 720552)
BTW - I have played a short game with 300% setting. I trully believe its way to much. WAY WAY too much. Try it out also. After a few turns, I have 7000 gold, im building 2 new castles every turn and plenty of armies. At turn 20 we will have castle at EACH province and this game will be more capturing castles then anything else.
I suggest to have those settings at 100%. With 300%, we just dont care about our armies. Ok, we lost one...happans...we have 86 more castles with production between 300 and 500. Gold around 70.000 we will just build 5 other armies:)

Yes, I concur. I need to withdraw from this game in fact. I do still think that these game settings would be very favorable to Midgard and I encourage someone to play them, but I am overcommited game wise already and can't commit to something that is going to get tedious fast. I tested settings and map a number of times in SP and massed skinshifters (~75%) with an imprisoned/scales build can really dominate.

Kojusoki December 4th, 2009 02:29 PM

Re: Doomsday 3 - Apo settings game - Recruiting
 
Well with 300% I must resignalso - but I will be happy how it works. I am only afraid it will simply be a real pain to manage all this stuff:)

Ossa December 4th, 2009 02:46 PM

Re: Doomsday 3 - Apo settings game - Recruiting
 
Well - what about 200% scales then?
And believe me, we've played 2 of these high-scale games so far - it works, though it's definitly something else than your normal kind of game.

Anaconda December 4th, 2009 04:03 PM

Re: Doomsday 3 - Apo settings game - Recruiting
 
How about signing me in as R'lyeh?


All times are GMT -4. The time now is 04:31 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.