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-   -   Mod: Venexia, the most serene republic (http://forum.shrapnelgames.com/showthread.php?t=44449)

Sombre February 1st, 2010 07:39 AM

Re: Venexia, the most serene republic
 
Halo definitely looks better.

Swan February 4th, 2010 06:55 PM

Re: Venexia, the most serene republic
 
2 Attachment(s)
tweaked the attack sprite of the master alchemist and finished the 2nd shape of the leon.

Swan February 27th, 2010 05:15 PM

Re: Venexia, the most serene republic
 
1 Attachment(s)
When i starta game with my modded nation, i got this phrase "sprnbr too high for this file", what does that mean?
this happens right before the first turn.
Any sugestion?

Stavis_L March 1st, 2010 11:40 AM

Re: Venexia, the most serene republic
 
Not sure, but if some number is too high, I'd guess it's this one:

#maxage 1000000000

Swan March 1st, 2010 03:36 PM

Re: Venexia, the most serene republic
 
no, it wasn't that.
i think that spr stand fo sprite and nbr means number, but i don't get what is that supposed to mean.
sprites do not use numbers, it's a link with letters, not numbers.
I haven't modded new spells or missile weapons, so it can't be that

Globu March 1st, 2010 04:21 PM

Re: Venexia, the most serene republic
 
I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.

Is it okay to have comments in there without -- in front of them? I haven't noticed any other mod I've looked at doing that.

DaveCG March 1st, 2010 06:50 PM

Re: Venexia, the most serene republic
 
#newmonster 2294
#name "Mistro del viero"

has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me! :D

I mean I know you've copied sprite, but maybe it's messing with it or something?

Swan March 2nd, 2010 12:41 PM

Re: Venexia, the most serene republic
 
Quote:

Originally Posted by Globu (Post 733826)
I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.

Is it okay to have comments in there without -- in front of them? I haven't noticed any other mod I've looked at doing that.

i have checked the file, i wrote every # i needed to
Quote:

#newmonster 2294
#name "Mistro del viero"

has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!
The "mistro" has a copyspr right before, so it shouldn't be that the problem.

I can't play now, i'll try this solutions anyway

Stavis_L March 2nd, 2010 01:35 PM

Re: Venexia, the most serene republic
 
Quote:

Originally Posted by Swan (Post 733908)
Quote:

Originally Posted by Globu (Post 733826)
#newmonster 2294
#name "Mistro del viero"

has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!

The "mistro" has a copyspr right before, so it shouldn't be that the problem.

I can't play now, i'll try this solutions anyway

Per the mod manual, it's invalid to use both #copyspr and #spr1/#spr2 commands for the same unit. If you need the base sprite for one of the poses, perhaps you could just take it from the sprite dumps.

Also - with regards to comments - the parser doesn't really respect line beginnings, so something like:

--#modcommand

...will NOT be commented out. It may not function correctly, however, since the parser expects the # to begin the line. Any line not containing a # is ignored by the parser (in my experience.)

Swan March 20th, 2010 05:08 PM

Re: Venexia, the most serene republic
 
#sp2+copyspr was not the problem,i really can't understand the issue


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