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Re: Venexia, the most serene republic
Halo definitely looks better.
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Re: Venexia, the most serene republic
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tweaked the attack sprite of the master alchemist and finished the 2nd shape of the leon.
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Re: Venexia, the most serene republic
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When i starta game with my modded nation, i got this phrase "sprnbr too high for this file", what does that mean?
this happens right before the first turn. Any sugestion? |
Re: Venexia, the most serene republic
Not sure, but if some number is too high, I'd guess it's this one:
#maxage 1000000000 |
Re: Venexia, the most serene republic
no, it wasn't that.
i think that spr stand fo sprite and nbr means number, but i don't get what is that supposed to mean. sprites do not use numbers, it's a link with letters, not numbers. I haven't modded new spells or missile weapons, so it can't be that |
Re: Venexia, the most serene republic
I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.
Is it okay to have comments in there without -- in front of them? I haven't noticed any other mod I've looked at doing that. |
Re: Venexia, the most serene republic
#newmonster 2294
#name "Mistro del viero" has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me! :D I mean I know you've copied sprite, but maybe it's messing with it or something? |
Re: Venexia, the most serene republic
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I can't play now, i'll try this solutions anyway |
Re: Venexia, the most serene republic
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Also - with regards to comments - the parser doesn't really respect line beginnings, so something like: --#modcommand ...will NOT be commented out. It may not function correctly, however, since the parser expects the # to begin the line. Any line not containing a # is ignored by the parser (in my experience.) |
Re: Venexia, the most serene republic
#sp2+copyspr was not the problem,i really can't understand the issue
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