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Re: WinSP - NAVAL
I saw Welk posted at Matrixgames World in Flames forum. His profile there shows this blog page
http://imperialism.blog4ever.com/blog/index-184959.html |
Re: WinSP - NAVAL
Well I took "Junk2Drive" info and contacted the blog. Informed him of the apparent interest in the game and directed him to the forum provided he's who "we're" looking for. Had to use my google translator so we'll see if he posts or emails me directly.
Pat |
Re: WinSP - NAVAL
RE: google translator, there is a plugin for Firefox that lets me click, drag, right click, a block of text, and translate it in a new tab. Great for forum posts.
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Re: WinSP - NAVAL
Hi Gentlemen ,
I will no more work on this naval mod because I have lost all files But if you search a great naval wargame, here is the best I never played : it's a little addicitve game, and I am working on a graphic and sound mod for this game http://apezone.com/battleshipchess.php Try the demo here : http://apezone.com/download_battleshipchess.php you will be addicted !:) (coming soon : my own graph mod ships and sounds for this game) |
Re: WinSP - NAVAL
I am really surprised that there still have not been more naval games built on the Steel Panther format. I guess that one mod based on SP was really good looking; even with carriers. Too bad someone can't get it going, again.
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Re: WinSP - NAVAL
ok, so that's a brick wall.
=== Has anybody had any luck setting up an all naval scenario using the existing equipment and mapping? In either WinMBT or WinSP? CURIOUS, R |
Re: WinSP - NAVAL
Well, i never played a naval battle with ships, but i once made little islands with guns and ammo depots so i would hit the other islands with my howitzers and blow them(ammo dumps go bang)
There are a few scenarios with rivers and river gunboats, you could use the "Wide river" setting at random to get one in a generated map so you could move along them with gunboats to shoot things. |
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