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Re: Questions on unit classes for Andy/Don
I appreciate what you are trying to do but this OOB or your's has had a longer gestation than an elephant.:D
Had we spent that much time on each OOB the game wouldn't have been released until 2169. :shock: ( 92 OOB's x 22 months each / 12 + 2001 ) Maybe it's time this OOB of yours saw the light of day ? :idea: Don |
Re: Questions on unit classes for Andy/Don
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Well unlike you guys I don't have the luxury of working on this full time, and I'm SERIOUSLY considering not creating the new Picklists to save me a ton of time. This of course means the new OOB will totally unable to be used by the AI for force selection, limiting it to player selection only. But I'm sure there will be suggestions (and not a few loud screams) when folks get a look at it, and of course there will be typos and other mistakes that need fixing. All I can do is quote you guys - "It'll be done when it's done." |
Re: Questions on unit classes for Andy/Don
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Don |
Re: Questions on unit classes for Andy/Don
I must admit to following its albeit slow progress with intrest. Pick lists were mentioned I know its a dark area to be messed with on a backup copy but how do you adjust them? I have found the files but have no idea how to open them but would like to be able to set some up. Mainly for Green & Red so picks what I want as in govt or militia & for a few countries less tank intensive picks. The game does seem to pick diffrently vs diffrent opponents even terrain & realise if I play with I am on my own.
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Re: Questions on unit classes for Andy/Don
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I assumed (yeah, yeah, ***-u-me) you guys worked on this 20+ hours a week, with two of you that made it a full-time job. Myself, if I have the time/inclination I get maybe 5 hours in a week. With the occasional most of a day on a weekend or when I'm off from work. We won't get into that I'm more-or-less rebuilding the whole OOB from scratch while trying to make as certain as possible none of the date changes destroy the ability of existing scenarios to use the OOB. I won't comment on what I've had to do to the formations other then to say there is no way in hell the existing picklists can be used with the OOB. Were I just adding a handful of units and doing some tweaking I'd have been done long, loooong ago. But in a fit of utter stupidity I decided to do the job "right". |
Re: Questions on unit classes for Andy/Don
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This is both elegant in it's simplicity and very, VERY easy to screw up totally when you mess with the lists or (god forbid) alter the formations an OOB uses. |
Re: Questions on unit classes for Andy/Don
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Everyone needs a hobby. I'm not trying to get up your nose about this but my point about your OOB is ( IMHO ) it would have been better to issue it as a WIP once it got to the playable stage then deal with the problems others find and the suggestions they make and use that as a starting point to make improvements or changes, No matter how long you tinker with it so it's "perfect" that will never be and I've been doing this long enough to know that as a carved in granite fact Don |
Re: Questions on unit classes for Andy/Don
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Re: Questions on unit classes for Andy/Don
PM sent.
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Re: Questions on unit classes for Andy/Don
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However, the unit name/availability date data and the formations themselves shouldn't be an issue. If folk want they can change the weapon data back to the original (with the need to create data for a couple weapons I've added) and it should work just fine. One thing I've tried to be VERY careful about is making sure no existing unit is deleted (tho some are marked as "unused" and given "3" for rarity) and the availability dates match as closely as possible with those in the existing OOB is that it can be used with existing scenarios. Fortunately the USMC OOB (unlike many others) has sufficient open slots. And it's that compatibility checking that makes this process very time consuming. All that said, yeah, I'm an anal-retentive perfectionist, heck why do you think I started, and kept going on, this project? |
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