![]() |
Re: Dom III sitll gets some parental attention
Quote:
|
Re: Dom III sitll gets some parental attention
All I'm saying is that it's an option. It's a frustrating option, but a workable one at least.
|
Re: Dom III sitll gets some parental attention
It seems like Dominions III is getting even more parental attention. Here is the latest items added to the progress report.
15th january 2010 * Spell AI improved regarding when to cast Arrow Fend, Gift of Flight, Legions of Steel. * Description changed for Maggots to better correspond with its true effect. * Djinn is now a unique monster. * Could get some kind of mine even though all site slots were full, fixed. * increased maximum number of messages a player can send on a given turn. It looks like that messages issue has now been fixed. |
Re: Dom III sitll gets some parental attention
That list is really nice. Hurray IW :)
|
Re: Dom III sitll gets some parental attention
Huzzah!
|
Re: Dom III sitll gets some parental attention
Raising the message limit will only make the problem occur less. But, that is probably much easier than changing the interface to stop allowing messages when it hits the limit or not throw away items/gold that appear in messages over the limit. Appreciative of the attention Johan. Thanks.
|
Re: Dom III sitll gets some parental attention
These are awesome changes. I also would like to throw in fifty more ideas right here but I think that would not be very nice. :) Oh how I wish I could hack the interface code myself, I would stick in so many nice tweaks and hotkeys....
|
Re: Dom III sitll gets some parental attention
Like what? (keeping in mind that this is a Linux game that is ported to Win and Mac so you would need to avoid things that are win or mac only) :)
|
Re: Dom III sitll gets some parental attention
Probably just stuff that's been suggested. I generally find the interface to be just friendly enough that it doesn't get in my way, but there are a few picky little actions I have to do a LOT that I would like to be a bit friendlier than that. I don't care how toxically tangled the code is; I bet it would only take a few hacked-in tweaks by a skilled, careful programmer to safely turn the script editor for commanders into a real editor that'd let you change any of the commander's five spells without messing up the others. ...Unless there's already some secret way to do that that I don't know about!
Also, you know, automatic manipulations of items and gems--putting a worn item into the lab with one click, and fully stripping a commander via hotkey/menu choice without first bringing up that commander's details... a way to move an item from one commander's slot to another commander's slot just by choosing the second slot and the item, and without touching the first commander... plus whatever other things, probably not literally fifty but surely a lot, that I'd inevitably think of while I was in there. I can't imagine that there isn't still room for a lot of nice, superficial features like these to be crammed in around the edges pretty easily. Supposing it's still reasonably easy to edit the code and recompile the program in the first place, which I guess it must be if they're still making patches at all. I know you've advocated adding some shortcuts like these via external tools, but the operations I want to optimize are just easy enough for me as they are that learning to use said external tools has seemed harder than living with the game in its present state. Maybe I'll still try it though. |
Re: Dom III sitll gets some parental attention
I know one! a key similar to Shift-Z for slaves, but for gems
|
All times are GMT -4. The time now is 04:28 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.