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-   -   Various Questions (http://forum.shrapnelgames.com/showthread.php?t=44752)

Burnsaber February 14th, 2010 04:27 AM

Re: Various Questions
 
Quote:

Originally Posted by militarist (Post 731370)
It works on whole battlefield, so affects all troops, including mine. The question was how much of fatigue it adds, to understand if it would be effective to cast this spell, having E8-blessed sacreds, who would recover fatigue and wait till all non-E blessed units will die. Sacreds usually have quite a lot of armor, so it's interesting if reinvig 4 will overweight enough the effect of this spell on own troops, and how it will affect others.

Curse of Stones does not affect your own troops.

shatner March 12th, 2010 01:43 PM

Re: Various Questions
 
If I put a Lychantropos' Amulet on an undead like a Black Servant, would it eventually turn into a skinshifter or would being undead negate that effect?

I'm playing an MA Ulm game and looking at the best way to thug (among other things) Black Servants and the Lycan Amulet is objectively better for a non-caster thug than a ring of regen (cheaper, same effect, +berserk on a no encumbrance unit).


Also, if you have a scout hiding in a province when a commander of yours (with gear) dies in combat, would your scout pick up the gear or would the enemy commanders get at it instead?

thejeff March 12th, 2010 01:48 PM

Re: Various Questions
 
Undead can turn into skinshifters as easily as anything else.

Hiding scouts will not find gear. It's claimed by commanders on the battlefield or lost.

Dimaz March 12th, 2010 03:19 PM

Re: Various Questions
 
I always equip bane lord thugs with lyc amulet since dom2 and they never turned into skinshifters.

shatner March 12th, 2010 04:41 PM

Re: Various Questions
 
Thanks, as always, for the prompt replies.

Moving on, does luck have a chance of preventing AoE damage like that from a Fire Brand or a fireball? The text for luck indicates it can prevent spell damage but I'm not sure if it only affects single target spells (like lightning bolt).

Ragnarok-X March 12th, 2010 04:44 PM

Re: Various Questions
 
How is upkeep calculated ? How much percentage of the original gold cost is the monthly upkeep ?

How do hydras work ? sauromantia greater hydra has only 6 hp. I guess if they get killed, the spawn a new form with one less head and again 6 hp until all heads are depleted ?

Redeyes March 12th, 2010 05:22 PM

Re: Various Questions
 
Quote:

Originally Posted by militarist (Post 731267)
How exactly course of stones works? What mathematics is behind it?
How does it look like (result, not graphics)?

Curse of Stone applies an effect on all units that fail the resistance check that's visible on the unit screen like any other special attribute - it doesn't give an apparent increase in encumbrance or anything like that.

Units who suffer from the effect gain a massively increased amount of fatigue from their actions - the exact amount is random, but a cavalry unit might take 40-50 fatigue before reaching your lines and an elephant can go unconscious during a single turn of trampling. Units already in melee don't seem to be too severly affected.

Elephants is probably the unit that the spell's the most effective against, them being especially susceptible to MR targeting attacks.

Quote:

Furthermore, can the starting afflictions on pretenders (for example the Forge Lord's limp or the Allfather's missing eye) be healed?
As a definite answer: yes, they can be healed as easily as any other affliction.

Quote:

How is upkeep calculated ? How much percentage of the original gold cost is the monthly upkeep ?
Every 15gold worth of units in your army equates to an increased upkeep of 1 gold. Sacred units, however, have an upkeep of 1gold/30cost - half that of other units. The upkeep of commanders and common troops follow the same rules. Some summons have hidden upkeep costs, there's no way to see them in-game excepts through experimentation.

Quote:

How do hydras work ? sauromantia greater hydra has only 6 hp. I guess if they get killed, the spawn a new form with one less head and again 6 hp until all heads are depleted ?
Entirely correct, each form has one head less than the prior and the final form (with its single great head attack) has 40 hp and a protection 13, unlike the lesser forms. The Hydra returns with a full complement of heads after the battle.

Quote:

Moving on, does luck have a chance of preventing AoE damage like that from a Fire Brand or a fireball? The text for luck indicates it can prevent spell damage but I'm not sure if it only affects single target spells (like lightning bolt).
Luck has a 50% chance to prevent nearly everything - regular damage is something it always protects against. Its limits are found at "mind duel" and some more esoteric weapons - it still protects against spells like soul slay.

Micah March 12th, 2010 06:14 PM

Re: Various Questions
 
"it still protects against spells like soul slay."

Pretty sure that's false.

Graeme Dice March 12th, 2010 07:53 PM

Re: Various Questions
 
Quote:

Originally Posted by Micah (Post 735358)
"it still protects against spells like soul slay."

Pretty sure that's false.

Soul slay is treated as a 999 damage MR negates so I think it actually does work.

Micah March 12th, 2010 08:04 PM

Re: Various Questions
 
that's nice.


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