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Re: Trading commanders, exploit or not?
Heehee. Great list.
Altho, admittedly that IS a list of the type of items that some people do take offense to. I have no problem with the idea that the person who is creating the game might list any or all of those as not-allowed as long as its done clearly and publicly before people join the game so people can agree and join, or not. Which is kindof the purpose here. (on the other hand if someone wanted to ban them all then I would again suggest a perfectly balanced contest where exactly duplicated nations are used) |
Re: Trading commanders, exploit or not?
@ Zeldor: right if you are doing stuff like attacking your ally to suicide your mages, that's one thing, but using LAD in a battle against an opponent (even you do so with hopes of getting some undead mage-priest reanimators) is another.
@ Baalz: Could you explain the "sneak, attack, sneak, attack to avoid almost any retaliation?" exploit? |
Re: Trading commanders, exploit or not?
One of my favorite tactics. Nations which have full armies of stealth ability (leader, infantry, archer, mage, priest, possibly mounted) doing guerilla tactics. Sneak behind front lines, take a province, sneak out, move two or three provinces before attacking again. Buy PD there, recruit units, drive taxes to 200. Force the enemy to buy heavily into PD or maintain large armies farther behind his lines than he had planned to. Particularly useful when combined with an ally who is doing the standard action such as marching a large army toward them.
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Re: Trading commanders, exploit or not?
If you sneak away from a province you won't be hit by any rituals or teleporting thugs except for Mind Hunt. At least that's how I've heard it.
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Re: Trading commanders, exploit or not?
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Re: Trading commanders, exploit or not?
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Re: Trading commanders, exploit or not?
Squirrel, I think thats exactly the point. LADing your priests is arguably WAD, as is sickle farming, etc.
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Re: Trading commanders, exploit or not?
I think that was the point. Some of these will be considered just part of the game. And others would be considered exploits. Its all a sliding scale of how much or how little it is. Where on the scale is your "cross the line" mark?
But, for a collection of different sets of "game rules" that people can point to we would first need a list of acceptable/not items that cover the full range from gentlemans game of fun to cutthroat no-holds-barred. This is one of the most complete lists Ive seen. Before deliberating it, can we expand on it? Does anyone have any others that have ever been "declared uncool tactics that should not be allowed"? whether you agreed or not. Just the fact that it made someone whine is enough. |
Re: Trading commanders, exploit or not?
@Maerlande: It's not about the way you acquire the undead priests, it's about what you do with them afterwards. There's the other problem about not paying upkeep, but that's a significantly lesser issue than reanimating.
@Baazl: Nothing on that list is an exploit. Some things are examples of bad sportsmanship, but nothing else. Out of curiosity, are there actually any cursed items that you can exploit by suiciding commanders? |
Re: Trading commanders, exploit or not?
Lync ammies I know
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