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Re: Can someone tell me about Machaka?
Machaka works like the Air Force. It is weak in hand-to-hand combat but has great artillery power.
Its strength is: Recruitable-anywhere mages with potential for F2, D2, and N3 Cheap researchers who become very efficient with Magic 1 scale (in a recruitable-anywhere and cap-only flavor), but whose absolute research level is low (so you need a lot from different forts) If you fear a rush, either get a SC pretender or rush to magic research your mages can spam (I have actually had luck with hoplites in front of mages casting Sleep Cloud--the hoplites force the enemy to stand in the cloud, and often don't die until the enemy fatigues out). Once the rush danger period is over, spam forts and build enough sorcerers to get several of each useful random, then start summoning your armies. If you're not in CBM, fire fetish-->fire drakes is a good way to go. You also have good access to remote-attack spells. Empower a couple F2 sorcerers, or take a F4 pretender and build fire helmets, to add Flames from Afar to your arsenal to even the score for the big battles. You also have Blight, Locust Swarms, Iron Walls, and a few good Death spells. With your powerful research, nature, and death magic, you're good in the late game with Tarts too. |
Re: Can someone tell me about Machaka?
Who are your cheap researchers?
In CBM, Dragon Master gives you easy cheap Fire and Cave drakes. Banes with cheap gear make good heavy front line thugs. Your spiders and undead are poison immune. Webs slow the enemy down. Nature, earth & Fire also have good tangling spells. |
Re: Can someone tell me about Machaka?
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Re: Can someone tell me about Machaka?
Yeah, I'm not sure why Machaka would be all about Fire. Fire's easy to rely on early on, but Machaka's got strong Nature, Death and Earth as well. Some of that's capital only, but that's not uncommon.
The late game weakness is mobility. No native teleporters. Tartarians will help, but abundant mobile thugs will be missed. Machaka does seem to cry out for national spells. Lots of flavor and a unique culture. It should have magic the more European oriented nations don't. |
Re: Can someone tell me about Machaka?
Bane Fire (excellent against giant type targets, sadly the AI likes to target the spell on things like Dragonflies, Imps and such) and Magma Eruption (nice against massed low- or un-armoured targets, and thus excellent against those very feared human wave militia attacks, but totally useless against heavy armoured troops or Fog Warriors) are mid-game spells. I still believe midgame is where Machaka is strong, in the end-game it has very few options.
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Re: Can someone tell me about Machaka?
Combination
Pretender with FWSN - +2 pen rods - Eye of the void - (+4 pen) N3 mage + thristle mace + moonvine bracelet (N5) or replace with N2 E1 + Strength of gaea casting. (N5) Charm with +5 penetration / 12 fatigue cost 7F7W18N3S gems with hammer. Not cheap but... SC and Thugs costs as much gems if not more. |
Re: Can someone tell me about Machaka?
Magma Eruption is useless against Fog Warriors? Doesn't it break the mistform at least? So the second cast does damage?
Sure those examples are midgame spells, though still useful. Lategame, they'll have Army of Gold/Lead, Petrify, Relief, Mass Regen/Protection, Charm, Earthquake, Tartarians and all the Death magic/summons. |
Re: Can someone tell me about Machaka?
Black Sorcerer F3
+2 pen rod+flaming helm+eyeof the void+spell focus Phoenix power + Blindness ( pen + 7) This looks better and research lower. |
Re: Can someone tell me about Machaka?
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Re: Can someone tell me about Machaka?
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