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Re: Ship Talk
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But I totally disagree in the respect that designing ships is no fun. While combat is only 1 of the big 4 "eXplore, eXpand, eXploit, and eXterminate" - to me the other three only prop up my ability with technology and resources to better blow things up with. Yes, Virginia there is a Santa Claus - and I am biased towards the one that packs heat. :fire: Ship design was always one of my most favorite aspects of SE4 and most certainly of SE5 - what I did find to be lacking in fun area was the management of both ships and ships designs (upgrades) which could use some KISS treatment. Speaking only in the sense of general game play ideas and pipe dream wants I would like to see capital ships take a much larger significance (firing arcs being a portion of that) and be far fewer in number then normally portrayed in most games - making both ship design and smaller ships more critical to game play. |
Re: Ship Talk
Building your ships IS fun. BUT when you have firing arcs involved it becomes a greater strain on those players who don't care for such detail. The game has to appeal to the masses ($$$) and with that in mind, like all other things for general use they get dumbed down. The game will not sell on firing arcs or not. It will sell on playability for all level players. Modability will keep it from becoming boring and add new challanges.
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Re: Ship Talk
We are experimenting with firing arcs, and we have a simple way of implementing them. They will be part of the component modification system, similar to the mounts in SE4 and SE5, or the weapon modifications in MoO2.
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Re: Ship Talk
I hope you include the option of 360 degrees firing without limited arcs.
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Re: Ship Talk
I'm with Q on this one. Allow the players to decide if they want firing arcs or not. AND DON'T forget the AI's for arc firing, that will take a lot of work to implement! :eek:
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Re: Ship Talk
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Re: Ship Talk
I was under the impression that this game will have a 2D style of battle system.
It does make sense to makes things more simplistic in the interests of maintaining acheivable game dynamics without resorting to a more complicated 3D style gameplay. I urge the makers to look at "Gratuitous Space Battles" to see a balance of ship customisation on a 2D plane versus something more elaborate like Sins of a Solar Empire. I for one have no qualms about embracing either style. I hope that in the same vein as GSB it takes a playful approach to working within the confines of unique interplanetary battlefield conditions, like nebulas, asteroid belts playing some role in affecting battle dynamics. This should keep things interesting, and provoke gamers to utilise the space environments to wage a battle and outweigh which ship types to bring into the fray against their opponent. Should make for interesting choices in battle tactics and skill rather than maintaining a might in numbers tank rush that has a propensity in happening most times. Cheers. |
Re: Ship Talk
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Re: Ship Talk
Heh, if we have heroes with battlefield-wide or localized effects like the CO's in Advance Wars (I liked how in Days of Ruin the CO actually had a location on a unit and only affected nearby units ;)), we really ought to have a captain by the name of Kwok who's a master of programming AI-controlled drone units, and thus provides a bonus to seeking missile weapons! :D
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Re: Ship Talk
Actually, perhaps even better than MOO2 style "mercenary" heroes, would be if heroes appeared like the "Great People" in Civ4 based on points earned by an empire, but then the heroes could also be renamed by the player or at least have names selected from a list based on the empire that spawned them and their role!
So if you're using a Klingon shipset, your military heroes might get names like Kahless and Kor, but if you're playing as, oh, I dunno, the Polish Revivalist Dominion (hehe, anyone get the reference?) you might get heroes like Walesa (a political leader) and Wojtila (a religious leader) ;) Of course the Klingons would have political and religious leaders, and the Poles would have military leaders - I just can't think of any names at the moment :P |
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