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EASY is always better!!! :D
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Re: game play examples
Saw Flotilla on Steam today - never heard of it or http://www.blendogames.com/ before and while it has some obvious limitations it for me is also intriguing enough to put money down on it. Thought it would be of interest to the SL thread on its own merits but also very applicable to the SL ship design/combat discussions.
Review: Flotilla, or Ender’s Game: The Game FLOTILLA gameplay |
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I'm curious to solicit thoughts from people who have played
Distant Worlds and Armada 2526 in general what they like or dislike (as it pertains to wanting or not wanting to see in SL) and if you feel they were worth parting with your money for (or perhaps would be when the price drops). I haven't spent any real time playing Flotilla yet so haven't any real insights to share yet. Thanks. |
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http://starruler.blind-mind.com/ Star Ruler
Yet another 4x dealie for Star Legacy to compete with. :cool: I find the timing of all these ambitious projects popping up one after another after stewing all this time to be quite delightful. Should be something for everybody's tastes and really give a shot in the arm to the entire genre set. Big dev Q/A thread, where one of the staff is actually a Goon, over at SomethingAwful in the Games forum. |
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Star Ruler Thousand Parsec Free Orion Aphelion: Phoenix Rising Distant Worlds Armada 2526 Flotilla |
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I don't think it has ever been done before but mind you I will be completely fulfilled with such attention to detail. Some space strategy hardcore fans are very focused on combat styles and how things will be weighed up. Being an astronomy buff as well as into military strategy and heavily into facts/figures and logistical considerations... I tend to embrace realism as well as the entertainment or X factor. Very few people understand how vast space is. And I enjoyed the days of Elite when games of the 80s also tried to educate us by trying to create a guestimate to how our stellar neighbourhood might be. I hope Star Legacy will have a real stellar map mode, where you can start an empire from earth, whereby all stars (at least within the 1st 100ly) are represented accurately (by that I mean distances and star types and sizes) Here I found a clip that I think sums up astronomical scale nicely WOW Note that the last star (biggest known to date) would put its diameter almost at the orbit of Saturn!!! |
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However I will say this about it, it falls short of what I would call a truly immersive game universe. I am sympathetic towards its building construction and tech tree, to a point. But its weaknesses is definitely the way war is waged. Very uninspiring and short lived. I would have preferred a Sins of a Solar Empire style engine or even a 2D gratuitous space battles style (if gfx and developing an upto date engine proved too costly) As for FreeOrion, its ok as far as 1st impressions are concerned. But its more like a game I would of played in the 90s than something I would even give a chance to today. Its very conservative and lacks any innovation or ingenuity. I also got a copy of Lost Empire Immortals, but I have from 1st impressions deemed Armada 2526 the worthier candidate. Lost Empire just seems way too repetitive for my liking, and despite it having its unique system of planet resource building, its still quite unpalatable for me. However Star Ruler seems worthy of a look by me. I'm not too sure about Thousand Parsec, seems dated and constrained by a tiny budget. Here are some more stellar scales for you amusements HERE Stellar Scales and the Future of Planet Detection PlanetQuest As well as some real life star system comparisons. 5 Worlds of Kepler Five Exoplanets First Time Photos of Extrasolar Planets Corot 7b Gleise 5c |
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