![]() |
Re: Team games: Teams vs Alliances
See one of Trumanator's posts above.
Quote:
|
Re: Team games: Teams vs Alliances
I think they are rare, but I think teams of 2 are also pretty rare. They're definitely a bit more common though, possibly because the overall game size is smaller so more of them are packed into the same period.
|
Re: Team games: Teams vs Alliances
to me.... an alliance is a diplomatic agreement you have promised to uphold.... which means you are 50-90% likely to not break it but easily still could for any reason at any time...
a TEAM is a matter of the game rules... you cannot violate your team because your team is literally only one entity.... in basketball you cannot score points for a third team consisting only of yourself and attempt to outscore both your opponents... it simply is not possible the way i see it is... you either have teams composed of 2players or two teams full of players... any other configuration is going to be a nightmare for many obvious reasons |
Re: Team games: Teams vs Alliances
Quote:
But I do think that the more players on the team, the more solidly you get into real team dynamics and the further you get away from at least some of the FFA mentality. Cooperation becomes more important. Team identity is increased. The load on each individual is reduced and task delegation becomes more of an art. Everything that it means to be a "team" increases when there are more than 2 people in the team. IMHO. :D |
Re: Team games: Teams vs Alliances
I prefer alliances. The problem with teams is you might get stuck with a nutball teammate and you can't do anything about it without breaking the game rules.
Alliances are better because you can make other alliances and then gank your old ally and remove him from the game making a better game for everyone else. It's especially effective if he doesn't suspect you are about to backstab him. If team games had a rule where you could gank an underperforming teammate I'd be all for it. |
Re: Team games: Teams vs Alliances
Quote:
|
Re: Team games: Teams vs Alliances
Quote:
I suppose a team game could have a rule that after a certain number of turns or at the captain's discretion or option, teams could go FFA (every player for himself) but with the option to freely ally still intact, which would of course cease to be a strictly team game (it would sort of be combo team/FFA game), but it would probably satisfy many who are more inclined to FFA type games and it would provide a mechanism by which a team could rid itself of under performing members and yet still ally with their selected old teammates. Team identity would suffer though, but it would provide an incentive for team laggards (likely noobs) to shape up. It may be something worth exploring in future games and perhaps may even be possible in NaV. The option to disband the team at the captains desire. Though that would be something of a last resort I would think. Quote:
|
Re: Team games: Teams vs Alliances
all you have to do if you have a duo with a ****ty teammate is fire him and play both yourself :-p
i'd say the average dominions player doesn't have the heart/drive/communion/or time to properly play on a team of 4+ players being on a team of 4 in one game is as much work as being in 2or3 games alone |
Re: Team games: Teams vs Alliances
Quote:
|
Re: Team games: Teams vs Alliances
Quote:
On the other hand, you could assign random NAP's every few turns. The moderator simply forces certain players at random to go peaceful. Retreat sieging troops. Cancel air drops. |
All times are GMT -4. The time now is 01:24 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.