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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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The point is the OP isn't about removing all non commanders from the game. He even says summons are fine. Just steering you back in the right direction. Quote:
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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The real issue is going to be that the AI will not equip those commanders properly. You are going to gain a huge advantage very quickly. I would suggest as an alternative that YOU play as a commander only nation. I've made RPG mods to do this and it can be fun. It gets old fairly quickly though because once your party reaches a certain point of power, there isn't a whole lot to do beyond just running around trashing the AI as if you were Bogus and crew. The easiest way I accomplished this mod was by giving myself a detached province (capital) and a province attached to the rest that has no castle. You use map commands to add the members of your party to the map attached province. I gave them all #stealthy to be able to move around the map without always forcing combat, all have leadership 0. In my testing, the detached capital never had events, but any province you conquer on the map will. You have to build labs every once in a while to forge gear for your heroes. To add to the challenge, I set my PD to be abysmal, they were never able to hold a province unless the party was there. Of course, the AI could still recruit as normal and all my party members had 0 leadership. |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Yea. It makes sense. I am probably asking too much from the AI. The AI even has problems handling Ashen Empire. |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
It is unfortunate. I was suggesting a similar idea a while back (I believe the title was Commander Battles, it might show up in a search), but I actually have access to hotseat MP at the very least. Though this would be functional online, and if you want to start a quick, small game, I'm in. Although I've never actually played online before, and would probably get steamrolled.
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
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I sure can. Keep in mind this was for my personal use so the mod is pretty bare, the little bit of flavor text is non-existent/lame , the character names are after me and my wife so you will want to go into the .dm and change that. The modifications to the map are at the bottom, I just disconnected a province and put the "heroes" in a starting province. It seems I gave them both uber #onebattlespells too so you may want to change that.
Crom is the mod, CromMap is the map file. I can't promise this is compatible with anything else on the forums or linux (I may not have been consistent with the casing). Hopefully this will help you make a better implementation! |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
I use detached capitals with the watcher.dm to throw events into the game.
The easiest thing I find is to add one white dot in the far upper-right of the image file on many map. The way Dom3 numbers things that means you will get a new province 1 number higher than the highest was before, and it wont shift anything. And unless you add commands to the .map file it will have no neighbors. |
Re: Mod that disables all recruitable units - All Commander/Summons/PD Mod...
Thanks Foodstamp and Gandalf.... i´m tinkering with it now.... correct me if i´m wrong, another way to use this "rpg-like" campaign would be to use a stock nation that already have stealth capable commanders and, instead of using custom commanders, use the nation ones as your "adventurers"....
What nations have recruitable stealth commanders (beyond scouts and assassins)? I´ll take a look tonight, as i´m at work now, but any advance indications would help.... |
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