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-   -   MP: Game Running - Commander War - House Rules (http://forum.shrapnelgames.com/showthread.php?t=45318)

Graeme Dice April 17th, 2010 07:52 PM

Re: Accepting Pretenders - Commander War - House Rules
 
The game is now accepting pretenders. The map is in the first post.

Trumanator April 17th, 2010 09:16 PM

Re: Accepting Pretenders - Commander War - House Rules
 
So can we get a clarification on the rules re: PD?

Graeme Dice April 17th, 2010 09:37 PM

Re: Accepting Pretenders - Commander War - House Rules
 
Sorry. Forgot to add it. Maximum bought PD of 10.

Frozen Lama April 18th, 2010 04:29 PM

Re: Accepting Pretenders - Commander War - House Rules
 
Lets get these preteders in!

Baalz April 20th, 2010 09:04 AM

Re: Accepting Pretenders - Commander War - House Rules
 
Hey Truman, am I missing something or are your starting troops out conquering indies?

Graeme Dice April 20th, 2010 09:29 AM

Re: Accepting Pretenders - Commander War - House Rules
 
They do seem to be out there. Starting commanders can move around. Starting troops must stay in the castle.

LDiCesare April 20th, 2010 10:57 AM

Re: Accepting Pretenders - Commander War - House Rules
 
If there's room for more, could I pick Arcoscephale?

Baalz April 20th, 2010 11:49 AM

Re: Accepting Pretenders - Commander War - House Rules
 
Heh, games already started! :)

Trumanator April 20th, 2010 01:32 PM

Re: Accepting Pretenders - Commander War - House Rules
 
Oh, I was under the impression that starting troops were permitted to leave. Never fear though, they shall be immediately put out to pasture.

Trumanator April 24th, 2010 05:50 PM

Re: Game Running - Commander War - House Rules
 
DAYUM! I didn't realize how great Niefel PD was! I hope you don't need those Eagle Kings :D


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