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Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.48
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Absolutely spot-on. |
Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.45 (Apr. 2010)
Awesome feedback, mehrunes_dagon. Much thanks.
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Oh, as an aside, I'd like to know what you think about the changes to the Rje and Gelug gold costs, having played through with it. And about whether it would be a good idea to throw priest 1 on the Rje, gameplay-wise (the description would need to be edited slightly to adjust for it, obviously). |
Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49
Sounds like a nice mod. I'll have to check it out.
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Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.45 (Apr. 2010)
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Gelug with crystal shield is the divine blesser, so one per sacred army is needed. He can also be communion master. Unfortunately i did not try to use mage communion in this game, because in the beginning i did not know enough spells to make it useful, and later used crowd of thunderstrikes. Since i did not use Rje, used only few Gelugs and other top-ranking mages, i have no opinion on the price of commanders. About making Rje able to bless himself. Self-blessing and well-equipped Rje is a small auxillary army. And i further suggest that Rje be hireable everywhere. Many nations can hire nice sacred commanders everywhere. Marignon, for instance. IMHO this makes games more interesting. |
Re: MA Nation: Shangri-La, Hidden City of the Secret Masters v1.49
Good feedback. Thanks again.
I'm not sure yet of making Rje recruit-anywhere, since its rationale is capital-restrictive by definition (Shangrilan "kings," as it were) but I did go ahead and add a priest level. It'll at least give a good consolation prize when plopping down 400 for a Hidden Master or 240 for a Wise One is too expensive. There are a number of other changes, including revising almost all human sprites. I'll be getting to the nonhuman sprites shortly. If you play another game with it, I'd be happy as a clam if you keep that feedback rolling in. (And you should notice some improvement (hopefully) in the sprites and in a few other things -- notably, PD still wasn't working 100% correctly, and Mi Go weren't showing up in 20+ like they were supposed to.) For myself, I'm currently playing an SP game on the 700-province Anastasia map -- pretty huge. Anyway, for everyone else: UPDATE: I'm currently maintaining this mod in its latest versions at the new forums. Please go there, linked at the top of the OP, for version 1.51. |
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