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Re: Flying Archers Gone Wild(ly Wrong)
Psycho
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Re: Flying Archers Gone Wild(ly Wrong)
A few more tricks.
Units in grouops of 3 or less get morale checks every round. Don't do it. Also, if you have a group of 4, the lost of 1 will immediately put you in check. Whereas if you add 2, the loss of 1 will not result in a morale check. Moral: pay attnetion to squad size and composition for morale. |
Re: Flying Archers Gone Wild(ly Wrong)
@ano: You have to run the game in debug mode to see the ID. You know which one is the lead unit by looking in the log - it says something like "Unr 3986 bla bla order 0", followed by something like "grouping other units bla bla" or some such.
@chris: I thought it was groups of 4 that get morale checks every round. |
Re: Flying Archers Gone Wild(ly Wrong)
Psycho/Chrispedersen,
Thanks a lot for the analysis and suggestions. I could not see an archer losing an arm. I watched the battle a few times but could not figure it out, obviously I should use debug mode - how? While I'm asking about utilities, is there a (good) battle simulator anywhere? Thanks again, Jorus |
Re: Flying Archers Gone Wild(ly Wrong)
You can see it in the normal battle replay.
XOO OKO OOO K is the eagle king in the center of your army. X is the square with 2 archers - one of them is the lead archer. He starts the battle healthy. During second round the volley of TC arrows hits him, makes 5 damage and takes his arm. |
Re: Flying Archers Gone Wild(ly Wrong)
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-ssj |
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