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-   -   Weakest nation (http://forum.shrapnelgames.com/showthread.php?t=45488)

Tonno May 2nd, 2010 04:51 AM

Re: Weakest nation
 
Hello I am new in the forums,and I am here to play online and to consult about the game...
I have some xp in the game,I even played it online (hot seat mode :D)
And i have to say that all nations have the its good values...
Argatah,half night vision,I can not now recall the name of spell,but the spell makes the world dark,and units with dark vision (abyss and argatah) becomes verry verry strong,ofcorse i also think that argatah is one of the awful nations in the game,u need to use much spells when in combat if u want to win,and that means a lot of gems needed...
I am interested in what do you think about Marigon I play with the nation so I am interested in your opinions...
PS
A lot of shortened words but I have managed to catch the big part of it...And i do not know do u ppl play with any patches,i still do not have any...

LDiCesare May 2nd, 2010 05:40 AM

Re: Weakest nation
 
Marignon can summon angels, therefore they rock.

Redeyes May 2nd, 2010 06:02 AM

Re: Weakest nation
 
LA Marignon is very potent with its large potential in blood, the dominion game with sacrificing inquisitors, and good path spread.

MA Marignon isn't as good, due to their good mages being cap-only and because it lacks the versatility of the LA Marignon, some of the nations it competes against might also be stronger in this age (the giant nations for one, and some caster nations like Pythium and Caelum).

The Men-at-Arms are a quite powerful force for either age under CBM, where their gold cost has been greatly reduced.

ghoul31 May 2nd, 2010 08:51 AM

Re: Weakest nation
 
Quote:

Originally Posted by anonymity (Post 743190)
MA Argatha is definitely worse than MA Ulm. Troops are worse, The E2 W1 F1 H1 mage isn't much good for anything, .

attentive statues have 22 protection and no encumberance, they are a hell of a lot bette than Ulm's troops. So you are totally wrong there.

And you think a w1 mage is totally useless? I guess you never heard of frozen heart.

krpeters May 2nd, 2010 01:26 PM

Re: Weakest nation
 
Quote:

Originally Posted by ghoul31 (Post 743226)
And you think a w1 mage is totally useless? I guess you never heard of frozen heart.

Mostly useless. Effective against thugs, but definitely not worth 200 gold, and probably not worth even 80 gold for a pure 1W mage.

ghoul31 May 2nd, 2010 01:50 PM

Re: Weakest nation
 
Quote:

Originally Posted by krpeters (Post 743269)
Quote:

Originally Posted by ghoul31 (Post 743226)
And you think a w1 mage is totally useless? I guess you never heard of frozen heart.

Mostly useless. Effective against thugs, but definitely not worth 200 gold, and probably not worth even 80 gold for a pure 1W mage.

I guess you didn't know that thugs dominate the end game. So a mage that can kill thugs is very useful.

krpeters May 2nd, 2010 04:05 PM

Re: Weakest nation
 
Quote:

Originally Posted by ghoul31 (Post 743274)
I guess you didn't know that thugs dominate the end game. So a mage that can kill thugs is very useful.

Gotta survive long enough to reach the end game before that becomes an issue, and the nations we're talking about will be lucky to make it to the middle game. The EEF makes for nice magma eruptions then; the W doesn't contribute much at that point.

Quitti May 2nd, 2010 04:15 PM

Re: Weakest nation
 
Except for rust mist. I suggest you try it out. It synergies well with those non-armored statues.

Fantomen May 2nd, 2010 05:04 PM

Re: Weakest nation
 
The Golem crafters are great battlemages. You need to develop them a bit, but then you have great potential. The water component is wonderful because it gives you access to the acid evocations, especially acid rain, which is perfect combined with statues. And also blade wind and magma eruption and some fire and water evos with some boosting. With breath of winter and fire resistance/fire shield they handily ignore heat and cold dominions, throw a minor earth bless and earth power on top and you've got serious endurance in any weather. If there is a minor bless they also make potent minithugs. Cheap and sacred makes them exellent researchers.

I find them absolutely wonderful.

chrispedersen May 2nd, 2010 07:58 PM

Re: Weakest nation
 
I don't remember the name of the acid spitting lions.. manifest vitriol is it? I remember doing that with agartha, but I don't remember if I had a lot of struggling to do it or not.

Frankly, I think that most people play the agartha's wrong.
I don't think any amount of striving will really make them a military power. Their early game goto spell is Blight, perhaps topped off with pretender based locusts or Rain of toads.

Doesn't make them good.... but ...


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