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Re: Mendeha
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Are you sure about this, I have seen it dispelled although that might have been due to "forbidden light" or what the +2f2s artifact is called. |
Re: Mendeha
I *was* sure about it... Forbidden Light would be okay to overwrite it - I think the Solar Brilliance thing is to fit in with the flavour text. Come to think of it, it'd be sensible if the same effect applied in cave fortresses.
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Re: Mendeha
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In other words, the only way to defeat a Mandela is to win before he gets out of jail! |
Re: Mendeha
"By decreasing attack and defense, it slows combat down,"
-that's not very clear. Decreasing attack slows fight down, but decreasing defense definitely should speed up. |
Re: Mendeha
Well it was a fairly long post.
I should really say it increases the importances the importance of the DRN, decreases the importance of thugs, increases the importance of chaff, increases the importance of spellcasting, GREATLY increases the importance of undead, demons, etc. |
Re: Mendeha
Darkness decreases the difference between elite and normal troops.
14 -> 7 10 -> 5 Difference falls from 4 to 2, making it much more manageable. Thus superior numbers trumps quality in darkness. |
Re: Mendeha
True, but protection and strength don't change.
And most thugs rely on protection, magical defenses and area effect attacks. So elite troops get weaker, but heavies stay strong and many thugs aren't really affected. |
Re: Mendeha
Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho
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Re: Mendeha
Why? Demons can see in the dark. Banefire only shows to darkvision =)
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Re: Mendeha
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