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-   -   Mendeha (http://forum.shrapnelgames.com/showthread.php?t=45726)

Isokron June 10th, 2010 06:07 AM

Re: Mendeha
 
Quote:

Originally Posted by Gregstrom (Post 748347)
They are. Also: Mandeha darkness is unusual in that it isn't dispelled by Solar Brilliance, and in fact appears to prevent Solar Brilliance being cast.


Are you sure about this, I have seen it dispelled although that might have been due to "forbidden light" or what the +2f2s artifact is called.

Gregstrom June 10th, 2010 05:32 PM

Re: Mendeha
 
I *was* sure about it... Forbidden Light would be okay to overwrite it - I think the Solar Brilliance thing is to fit in with the flavour text. Come to think of it, it'd be sensible if the same effect applied in cave fortresses.

Sensori June 18th, 2010 08:09 AM

Re: Mendeha
 
Quote:

Originally Posted by lch (Post 748388)
You could say that Mandela is turning the world around him black, but then you're probably going to get strange looks. Especially when you're asking for possible counters to that afterwards.

The easiest counter for a Mandela daemon army is to throw Mandela in jail, which has a similar effect as banishing someone to Kokytos or Inferno. Only problem is that later on, when he gets out of his imprisonment, he will have be in HoF and is likely to become a president and then your nation's bound to be changed in ways you won't like!

In other words, the only way to defeat a Mandela is to win before he gets out of jail!

militarist June 26th, 2010 01:03 AM

Re: Mendeha
 
"By decreasing attack and defense, it slows combat down,"

-that's not very clear. Decreasing attack slows fight down, but decreasing defense definitely should speed up.

chrispedersen June 26th, 2010 11:44 AM

Re: Mendeha
 
Well it was a fairly long post.

I should really say it increases the importances the importance of the DRN, decreases the importance of thugs, increases the importance of chaff, increases the importance of spellcasting, GREATLY increases the importance of undead, demons, etc.

Baneslave June 27th, 2010 10:14 AM

Re: Mendeha
 
Darkness decreases the difference between elite and normal troops.

14 -> 7
10 -> 5

Difference falls from 4 to 2, making it much more manageable. Thus superior numbers trumps quality in darkness.

thejeff June 27th, 2010 10:51 AM

Re: Mendeha
 
True, but protection and strength don't change.
And most thugs rely on protection, magical defenses and area effect attacks.

So elite troops get weaker, but heavies stay strong and many thugs aren't really affected.

Kheldron June 27th, 2010 12:54 PM

Re: Mendeha
 
Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho

chrispedersen June 28th, 2010 12:09 AM

Re: Mendeha
 
Why? Demons can see in the dark. Banefire only shows to darkvision =)

Baneslave June 28th, 2010 08:10 AM

Re: Mendeha
 
Quote:

Originally Posted by Kheldron (Post 750205)
Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho

Only for melee purposes and for your opponents as well, then.


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