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Re: Various questions
Ah, I meant that where there is a list of 4 Columns of commanders when you right click on a province on the world map, where you can scroll down to see the rest. They can't be organized in any way that I can tell, I've renamed them all but would still like to have them sorted by alphabetical order, it would make my crafting, mass ritual, mass priest animating much easier that way then hunting through 50 commanders to select all the right ones.
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Re: Various questions
There is no way to reorder them, I'm afraid. They appear in order of unit ID by the way, and this can be useful for setting up communions.
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Re: Various questions
Ah okay thank a ton. For the ID pertaining to communion, you mean if you want to set up reverse communion where your master and slaves go in specific order? I'll have to try it out, it's unfortunate that AI is too weak to force my hand on this monstrosity :D
Hmmm I wonder if its possible to mod an interface to change unit ID in game as a way to rearrange commander list and controlling communion order. |
Re: Various questions
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Re: Various questions
Hugely unfortunate, I'll live with it, I appreciate the info.
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Re: Various questions
You can swift click them to group them. This means that when you select one from the group, others are selected as well. That helps somewhat.
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Re: Various questions
yeah, but when you have 2 pages of them each with random picks in path, and you want to drop a couple summon horror / Infernal disease on an invading army....
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Re: Various questions
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Re: Various questions
Some new questions on movement phase (I've read P.71 manual on the phase order already):
1. Do assasination spells (Earth attack / Infernal disease ...etc) happen during assassination phase or magic battle phase? 2. if assa spells occur during magic battle phase, does it come before or after magic battles summons? (Call of the wild, call of the wind, infernal horde, summon horror ...etc) 3. If you cloud trapeze / teleport / astral travel into an enemy province, I assume they enter magic battle phase or can it join your mundane battle? If you had some summon horror spells on the same province would those unit fight in the same instance? 4. Stealth units attacking the province its in, if there are both ritual summon attacks and mundane army attack, the stealth unit will join the magic battle? I understand that stealth units join mundane battle phase if there is no magic battle? |
Re: Various questions
1. Assasination spells work immediately after they are cast, so if you target enemy commander without teleport abilities or with teleport abilities but not on the lab (and not equipped with boots of planes or gatestone), your assasination will happen, and it will happen before any magic movement related battles. If you target enemy commander on the lab with tele abilities, you have essentially 50/50 chance to initiate assasination (depends on unit IDs and the orders flow direction for the current turn). If the target has boots of planes, I think he will always move first if he was ordered to cast teleportation from boots (but here I may be wrong).
2. All magic assasinations will take place before any magic movement or magic summoning ordinary battles. 3. If you teleport force A on enemy prov and move force B there, you have several possible outcomes: A destroys enemy, B moves to your province to join with A. A loses, B moves to enemy prov to fight remains of his forces. If enemy also moves his forces, they will join after fight A if you lose, or attack your combined forces if you win and he moves from neighboring province or has flying. If he ordered move from not-neighboring province and the force in target prov was destroyed during magic movement, the movement is cancelled. If you send Horrors or GR on the same prov, they will fight independently of your A force but definitely before B moves in. So, in this case it's possible to have A fight with defenders, then GR/Horrors fight with A. If they win, the prov will become independent and your B force will take it without fight. There is no way to ensure that GR/Horrors will fight enemy and not your army, or at least I don't know about it. 4. This is somewhat tricky, at least for me. Some observations: if you attack from stealth and teleport some force in, the stealth force will appear during the magic battle. If you attack from stealth and cast GR/Horrors instead, you can end with attacking full enemy force with your stealth force, or just capture the prov if GR already cleared opposition (not sure here, haven't done this for a while). Personally I prefer moving stealth force from neighboring prov which you *don't attack remotely* this turn, this way you will definitely capture the enemy prov if the GR/Horrors succeed in clering opposition and the enemy not moving something there too from neighboring square, which is actually a good counter to this type of raiding. If there was no magic battles, stealth units will join ordinary fight or attack alone, and I think it'll happen after ordinary movement, so you can't "ambush" the enemy without magic movement/summon "trigger". |
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