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-   -   tide turning items (http://forum.shrapnelgames.com/showthread.php?t=45830)

Conq July 18th, 2010 05:58 PM

Re: tide turning items
 
Got another quick question, what exactly does the "gift of kurgi" item do?

pyg July 18th, 2010 06:12 PM

tide turning item == the moon

chrispedersen July 18th, 2010 11:15 PM

Re: tide turning items
 
Horror marks the hell out of you
makes you ethereal
Fear +25.

Going from memory.

Foodstamp July 18th, 2010 11:31 PM

Re: tide turning items
 
Quote:

Originally Posted by pyg (Post 752213)
tide turning item == the moon

We owe so much to the moon!

Kheldron July 19th, 2010 03:19 AM

Re: tide turning items
 
Quote:

Originally Posted by Conq (Post 752212)
Got another quick question, what exactly does the "gift of kurgi" item do?

Extra attack, etherealness, fly, luck, fear+25, cursed & curses wielder + horror mark, automatic Call Horror at start of battle, spell : Send Horror
In CBM : also renders you insane

Despite the insanity I really like it especially on chassis with few slots. Only miscellaneaous item that gives fly outside of air

WraithLord July 19th, 2010 11:52 AM

Re: tide turning items
 
At some situations it's more effective to mass produce the exact cheap items needed for your mages\thugs\SCs rather than to shoot for the holy grail artifact or aim to quickly hoard the worthy ones. This approach also saves your research for key spells in other schools and leaves gems for globals/summons.

The shiny gadgets are cool but careful deliberation is required prior to making the investment. The key questions for me are how soon I estimate to return the investment and whether same gems+research time has better use.

Last observation - no unit is invincible. Kit a Seraph with the coolest artifacts (at a steep gem cost) and it can still go down to any number of things: anything from mass seeking arrows to VotD, horror mark spam or custom made ambush. So sometimes it makes sense not to put all the eggs in the same basket :)


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