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Re: Peculiar Planets Version 0.5. - Finally Here!
Thanks Alphasite! I've fixed it for the next version.
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Good luck with the Aspians. If you come across an Aspian Devastator, run. :p |
Re: Peculiar Planets Version 0.5. - Finally Here!
Are the Pandominii fighters supposed to be indestructible?
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Re: Peculiar Planets Version 0.5. - Finally Here!
No, they're not... They're not indestructible, are they? :p
Anyway, good news, guys. Got two new races (Rohar and the Kitae)... in-universe, it's actually one race with differing philosophies. The Rohar right now have 4 ship classes, the Kitae 8, but I might be adding more. I'm also working on implementing a further Aspian theme to the Sector, so as to make them the main threat. (Slave races of the Aspians, main quests, etc.) All for the upcoming Version 0.6! :D |
Re: Peculiar Planets Version 0.5. - Finally Here!
Neither my ship nor the Zorg fighters could do any damage to them.
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Re: Peculiar Planets Version 0.5. - Finally Here!
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Try the simulator. |
Re: Peculiar Planets Version 0.5. - Finally Here!
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Re: Peculiar Planets Version 0.5. - Finally Here!
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Re: Peculiar Planets Version 0.5. - Finally Here!
Odd. Well all I can say is they work perfectly normal on my system.
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Re: Peculiar Planets Version 0.5. - Finally Here!
I tried all the different races in the simulator.
Can anyone else try the simulator and see? |
Re: Peculiar Planets Version 0.5. - Finally Here!
I deleted and reloaded the mod and still have indestructible Pandominii fighters.
I'm running this on a Mac. Maybe there's some kind of bug there. |
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