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-   -   MP: GotM: Gardens of the Moon, Game Over: WL wins. (http://forum.shrapnelgames.com/showthread.php?t=46381)

Ferrosol September 29th, 2010 08:30 AM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
Vanheim Please.

Cancel that I just noticed the insane Indy settings.

WraithLord September 29th, 2010 09:58 AM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
hardest indies. so what?- Check with ppl who played with these settings in my previous games. Most had fun, including perhaps those who didn't adapt their strat. to the settings.
Notice that research is normal so that mage centric nations could utilize spells early on.
Actually Van is the kind of nation that benefits from the hard indies.

arnob September 29th, 2010 04:44 PM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
Hello

If ok for a new MP player (third game), I'll be happy to play with Agartha - Golem Cult

Arnob

BigandScary September 29th, 2010 06:15 PM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
I would like to play as Man.

Slobby September 29th, 2010 10:20 PM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
:D I'm a glutton for punishment hook me up with Agartha!

WraithLord September 30th, 2010 04:54 AM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
Quote:

Originally Posted by arnob (Post 759546)
Hello

If ok for a new MP player (third game), I'll be happy to play with Agartha - Golem Cult

Arnob

I'm sorry arnob, I don't think that would work. For the sake of clarity let's say that the experience bar for this game is at least 10 MP games. You see, any vet who starts next to you would almost certainly attack you ASAP thus gaining an unfair advantage. You won't enjoy that and it would upset the game balance.

@BigandScary, do you meet this "not complete newb" criteria?

@Slobby, prepare to feel the pain :)

arnob September 30th, 2010 05:25 AM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
Quote:

Originally Posted by WraithLord (Post 759599)
Quote:

Originally Posted by arnob (Post 759546)
Hello

If ok for a new MP player (third game), I'll be happy to play with Agartha - Golem Cult

Arnob

I'm sorry arnob, I don't think that would work. For the sake of clarity let's say that the experience bar for this game is at least 10 MP games. You see, any vet who starts next to you would almost certainly attack you ASAP thus gaining an unfair advantage. You won't enjoy that and it would upset the game balance.

It's a little rude but I understand your point.

I have a little question, the fact to put indy strengh to 9, isn't a big advantage for ermor ? More indy => More deads => More undeads ?

Arnob

WraithLord September 30th, 2010 06:36 AM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
Oh, I'm sorry if it came out rude, that wasn't my intention and it's not always a pleasant job aiming for a game that would be balanced. I mean, if I were looking for unfair advantage I'd just open up the game to all and cheer for every unexperienced players that starts next to me.

re. your Q abut Ermor. There's a grain of truth to it but:
a- indie 9. has broader impact on the game and
b- I don't think this will give such a big advantage to Ermor to be able to recruit more chaff. That chaff would be useless against bless nations, early SCs etc. And
c- in early game research & expansion are more important than reanimating soulless.
Last,
d- Ermor can recruit the longdeads as much as it wants regardless of indie. setting.

really last point, you can all see I put indie setting as mutable. If you like we can vote on it.

Executor September 30th, 2010 08:52 AM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
Keep the indies at 9, that way us fast developers win the game!

Uh, and I suggest magic sites at 45 or more.
And I presume the capitals won't be marked right?

WraithLord September 30th, 2010 11:55 AM

Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
 
"Keep the indies at 9, that way us fast developers win the game!"
indies 9, +2

"Uh, and I suggest magic sites at 45 or more."
Isn't 45 the normal for MA?

"And I presume the capitals won't be marked right? "
Capitals would be VPs so I don't see how not to mark them. Any idea?


@All. re. the vets condition. Do you think I'm being too strict?- I mean, back in dom-I days when I started playing I jumped right into the water with all the sharks and nobody told me "back-off you newb"...
Any opinions?


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