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Re: Taxing and Patrolling... is it worth it?
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Re: Taxing and Patrolling... is it worth it?
sorry, was reading too fast apparently. Now that i've gotten a chance to look at your spreadsheet it was more obvious. =P
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Re: Taxing and Patrolling... is it worth it?
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Re: Taxing and Patrolling... is it worth it?
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Say at turn 40 without growth the 100% cumulative income is 3000gold. But with growth 3 it is 4000k. Of course the point where the overtax would give less than these values comes earlier when the end number is higher. |
Re: Taxing and Patrolling... is it worth it?
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I realize the total income made during those 20ish turns will have been higher with G3 than G0 or D3. However, it is still very puzzling to me that G3 makes overtaxing less (relatively) effective, when you'd expect the pop regrowth would mitigate the pop loss from overtaxing and thus keep the overtaxing gravy train going a bit longer. |
Re: Taxing and Patrolling... is it worth it?
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Re: Taxing and Patrolling... is it worth it?
In slightly more intuitive terms:
Both the 100% and the 150% sides of the equation had their income grown by Growth. I am ignoring the 6% income bonus, I am talking about only population growth. BUT, despite Growth the 150% side of the equation is losing population overall. Growth is a percentage; since the 150% loses population every turn, the gains from Growth are less every turn in absolute terms. By contrast, the 100% side gains population every turn, so it grows faster every turn in absolute terms. Growth causes both incomes to grow, but the 100% side grows faster than the 150% side. Every turn the 150% slows as it bleeds population and the 100% speeds up as it gains population. That gap means the 100% side catches up to the 150% side earlier. Just to put forth an example, with no Growth, the 100% side and the 150% side both hit 300 gpt at turn 20. With Growth 3, the 100% side and the 150% side both hit 355 gpt at turn 19. It's earlier, but both sides of the equation are making more gold in absolute terms. |
Re: Taxing and Patrolling... is it worth it?
Ok, I understand now. Yeah, that makes sense. Thanks for taking the time to explain.
@Soyweiser : Tell me about it. This is why I can't have nice things :) |
Re: Taxing and Patrolling... is it worth it?
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Re: Taxing and Patrolling... is it worth it?
guys,its nice to know some precise numbers now,but you are missing lots of things that are important to sucessfully use this strat.
1. only big population provinces should be overtaxed at 150,because only there the shortterm net money for early/midgame outweighs the longterm loss of population in my experience.This is common sense after a while if you try and test a lot with this strat. Those provinces keep losing pop and therefore they are basically taxed 140,130,120,110 until they are taxed 100 and keep getting population again with grotwh 3. This means you got only some provs starting with tax 150,some with 140,some with 130 and most with 120/110 and all the low pop provinces arent overtaxed at all. 2.sometimes the patrollers dont make all unrest go away,thus it makes no sense to overtax the province that turn because you would only get like 1-5 gold more,meaning that growth 3 is a good way to regain at least some pop that turn. 3. overtaxing makes a lot of sense for blood hunt nations,since they often lose a lot of money blood hunting all those 4.5k to 8k pop provinces.Growth 3 offsets the population loss of blood hunt/ low tax combo and nearly offsets the loss of blood hunt/patrol combos. 4.You need the same number of patrollers to fight the unrest regardless of the province being 8k pop or 30k pop.That means your per number patroller that is sitting in the province every turn is effectively worth much more "gold" in big provinces.This is especially important to consider when you start with the strat at early game,where you normally only get a few new patrollers every turn...thats why you start and should concentrate your efforts on the biggest provinces. All in all,this strat is relying on micromanaging your provinces every turn. |
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