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Re: CBM Confusion
after testing please post results? which will save "# of forum readers" x 5 seconds (though more realistically 20-60 seconds) which can potentially be significant in aggregate time cost.
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Re: CBM Confusion
NP. I'll post the results of 5 sec test this evening.
I can also already post the results of SP testing CBM changes to EA Ermor & MA Machaka in one word - Awesome :) |
Re: CBM Confusion
I played MA Agartha with Vanilla and CBM 1.6. IMHO, this Nation went from unplayable in a competitive way to hard to handle but full of potential. Very interesting and smart changes applied, mostly importing of key and thematic EA units, and adjustments in Research requirements.
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Re: CBM Confusion
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It is: #summon5 403 So it always summons 5 units each turn. There is also domsummon[nr]. Which summons units in dom. (possible values are 1, 2 and 20 iirc. The higher the less likely there is chance that a unit is summoned). And Makemonster[nr]: summons allies if the command is given. If a unit has multiple makemonsters, a summon allies command summons all of them. |
Re: CBM Confusion
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EDIT: It also makes more sense, misfortune is not the absence of events, it is that more bad things happen. |
Re: CBM Confusion
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Re: CBM Confusion
Thanks kianduatha, while the reason for this thread died stillborne (game did not start), your informations are very usefull.
Are there Plans to get this Infos into the Wiki? If not, I will need to Register an account there and copy it myself :) |
Re: CBM Confusion
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Look at the patches page, it has some ideas about versions and nice ways of linking across the different versions. |
Re: CBM Confusion
The plan is to put all this up on the wiki, though I am somewhat unclear as to what the ideal formatting might be for it.
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Re: CBM Confusion
Kianduatha:
I like the nav boxes like the one on the bottom of this page. http://dom3.servegame.com/wiki/3.23 But it could also be added to a navbox on the right side. |
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