.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   An Open Letter to Illwinter Game Design (http://forum.shrapnelgames.com/showthread.php?t=47039)

haileris February 13th, 2011 12:05 PM

Re: An Open Letter to Illwinter Game Design
 
Quote:

Originally Posted by Gandalf Parker (Post 770883)
The problem is that this is a turn-based pbem game.

Im not saying that makes it impossible.

I hope not, Stars! did all this and more many moons ago :) I'm one of those still waiting for Supernova...

Gandalf Parker February 13th, 2011 12:15 PM

Re: An Open Letter to Illwinter Game Design
 
I didnt say it was impossible. Just heavy.
Stars had a lot less checks to do on it also.
(and yes Im on the SuperNova list also along with VGAP4, MoM2, SEIV-OS, and King of Dragons Pass the sequel)

haileris February 14th, 2011 04:47 PM

Re: An Open Letter to Illwinter Game Design
 
Maybe there is some way of using an external program such that the checks don't need to be applied i.e. the moves / commands are stored local to the user only. The lack of decent micro-management is a shame.

Soyweiser February 14th, 2011 05:15 PM

Re: An Open Letter to Illwinter Game Design
 
Ask GP, he has used some sort of macro program for it.

Gandalf Parker February 14th, 2011 06:54 PM

Re: An Open Letter to Illwinter Game Design
 
There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey

It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast.

brxbrx February 14th, 2011 07:19 PM

Re: An Open Letter to Illwinter Game Design
 
Quote:

Originally Posted by Gandalf Parker (Post 771131)
There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey

It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast.

could you upload some configurations? thank you, btw, info on that program seems quite helpful

earcaraxe February 23rd, 2011 06:44 PM

Re: An Open Letter to Illwinter Game Design
 
the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn.

thejeff February 23rd, 2011 07:36 PM

Re: An Open Letter to Illwinter Game Design
 
Even if it's just for the current turn. All I want is not to have cycle through 100 scouts to see if there's one mage I missed.

Loren February 25th, 2011 06:41 PM

Re: An Open Letter to Illwinter Game Design
 
Quote:

Originally Posted by earcaraxe (Post 771751)
the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn.

Yup. A "Nothing" order would be nice. It wouldn't solve the whole problem, though, because you still get bugged for siege units.

Kref March 28th, 2011 04:26 AM

Re: An Open Letter to Illwinter Game Design
 
I've decided for myself that I generally I am out of dominions (as a player at least) untill there would be an opportunity to let AI make orders for player's kingdom, and then let human player make changes and improvements on that orders. I think micromanagement kills too many pretenders - including MP games. In SP I have many games where I am clear victor, and not a single one where I had enough patience to take even half of provinces, not speaking about achieving formal victory.


All times are GMT -4. The time now is 04:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.