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Re: An Open Letter to Illwinter Game Design
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Re: An Open Letter to Illwinter Game Design
I didnt say it was impossible. Just heavy.
Stars had a lot less checks to do on it also. (and yes Im on the SuperNova list also along with VGAP4, MoM2, SEIV-OS, and King of Dragons Pass the sequel) |
Re: An Open Letter to Illwinter Game Design
Maybe there is some way of using an external program such that the checks don't need to be applied i.e. the moves / commands are stored local to the user only. The lack of decent micro-management is a shame.
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Re: An Open Letter to Illwinter Game Design
Ask GP, he has used some sort of macro program for it.
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Re: An Open Letter to Illwinter Game Design
There are many programs called macro programs. Some very simple and some that get really involved with programming options. I used AutoHotKey
It allows you to record the actions of the mouse and keyboard, then assign that recording to a keypress such as Ctrl-W to play it back the same way very very fast. |
Re: An Open Letter to Illwinter Game Design
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Re: An Open Letter to Illwinter Game Design
the one change i would most like is an order that makes a unit do nothing (or hide) until i tell them otherwise, so i wont have to cycle thru all my scouts and idle non-mage commanders a couple times every turn.
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Re: An Open Letter to Illwinter Game Design
Even if it's just for the current turn. All I want is not to have cycle through 100 scouts to see if there's one mage I missed.
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Re: An Open Letter to Illwinter Game Design
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Re: An Open Letter to Illwinter Game Design
I've decided for myself that I generally I am out of dominions (as a player at least) untill there would be an opportunity to let AI make orders for player's kingdom, and then let human player make changes and improvements on that orders. I think micromanagement kills too many pretenders - including MP games. In SP I have many games where I am clear victor, and not a single one where I had enough patience to take even half of provinces, not speaking about achieving formal victory.
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