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RCW "vs AI Campaign" Force Purchase Guidelines
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OK, here are the base guidelines for purchasing your Core Force for the Russian Civil War II "vs AI Campaign" game.
Please download the attached .txt file which includes the units and their costs. You have 400 Points to spend on your TOTAL Force and you can use up to 100 of those points for purchasing from the Support Units/Weapons list. You obviously have to Purchase the Soviet HQ so that takes 59 of those 400 points off the top actually only leaving you with 341 points to BUY units. ;) Also, some units comes with transportation (those units are prefaced by a + and their costs have been added to the unit they are "attached to"). For example if you purchase a "Maxim HMG [1]" the "Pack Mules" are included on the purchase price. Once you have worked out your force, post it in this thread and I will work up the base campaign files to be used by you for the campaign. I will then start posting the campaign overview, background and operational map with graphics so we can get the ball rolling. PLEASE NOTE: You will need to be semi-familiar with the CAMPAIGN EDITING Menu's. At minimum you will need to know how to unzip files and move the files in those zips to their appropriate folder in your winSPWW2 directory. .txt files will go into your Campaigns folder while the .dat and .cmt scenario files to your Scenarios folder. You also need to know how to "import" those Scenarios into the correct NODE slot in your campaign in the Campaign Editor and how to adjust/set the Build, Support and Flights columns as needed in the Campaign Editor. Any questions please ask. |
Re: RCW "vs AI Campaign" Force Purchase Guidelines
Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry) |
Re: vs AI Tournament (Actually a Campaign)
Some hard choices, some easy ones, interesting! :)
I'm going to go with: Code:
Force Cost Base(rem) Support(rem) This has possibilities, thanks, Brian |
Re: vs AI Tournament (Actually a Campaign)
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Re: RCW "vs AI Campaign" Force Purchase Guidelines
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Re: vs AI Tournament (Actually a Campaign)
As a caveat, each of you will be assigned a Political Commissar unit as part of your force. How you "manage" him in your battles can bring you great benefit as well as extreme hardship as the campaign progresses.
If you allow his "unit" into positions where they can gain kills he will happily report your glory in service the State to the Regional Commissar and they will look favorably upon you as an up and coming commander. This will likely result in extra bodies to lead and extra ammo for your guns. You may also see the glorious Red Air Force over your sector more often. However, if you allow his "unit" to get killed, and you survive the campaign, your future may involve being one of the first lucky visitors to the new Gulag System our leaders are in the process of setting up. |
Re: vs AI Tournament (Actually a Campaign)
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Re: vs AI Tournament (Actually a Campaign)
Ok here is my OOB.
HQ/cost 59 Marines/cost 20 82mm Mortars (x2)/cost 64 Maxim HMG (x2)/cost 32 Cossaks-Lancers (x9)/cost 225 Total Cost 400 |
Re: vs AI Tournament (Actually a Campaign)
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After some consideration, please attach the Marines and the Commissar unit to the HQ. Leave the Mortars,HMG seperate,and divide the Cossaks into three platoons of 3 each. Leaving them seperate from other units as well. |
Re: vs AI Tournament (Actually a Campaign)
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The Commissar is always its own unit and will not be allowed to be attached to anyone. |
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