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Re: Idea of multiplayer roleplaying huge battles with real chain of command.
I will try to work up the base campaign outline and post more so we can officially make a call for players. We can then go from there.
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Re: Idea of multiplayer roleplaying huge battles with real chain of command.
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I'm still way in:) |
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
:D[quote=Double_Deuce;778417]
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Re: Idea of multiplayer roleplaying huge battles with real chain of command.
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Here's a draft of the map for Scenario/Mission #1. ;)
The Orchard looking terrain is actually regular Orchards on top of Desert Rough and are meant to simulate extensive Vineyards in the area. They are intended to limit visibility and make movement harder. The Mosque type building at the crossroads is a Police Station along the Palestine/Syria border. |
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
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If the map is small and the units are few believe that the battles would not delay. One option may be several people playing against one. 3v1 or 4v1. Just to give you the human touch. If we manage to battalion level I offer to play alone. |
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
[quote=Roman;778423]
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That map suits a Bn for WW2 for both sides,and suitable for 3-4 player per side, just my opinion,but i think overly large maps (for the sake of manuever) are a waste of time. Remember the whole concept,is to keep Multi-player interest in the game and keeps the action going,from the first turn to the last hopefully:D |
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
[quote=gila;778424]
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Re: Idea of multiplayer roleplaying huge battles with real chain of command.
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:) |
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http://en.wikipedia.org/wiki/Syria%E...banon_Campaign (and the Luftwaffe did turn up there :)!) Andy |
Re: Idea of multiplayer roleplaying huge battles with real chain of command.
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See also > > Führer Directive No. 30 |
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