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Re: Thunderstrike - what am I missing?
So the argument of paying more up front but earning your money back and more in kills over time doesn't work for you, I take it :P If your mage is killing 100g of enemy units per battle, then it doesn't take long at all for the mage to earn its cost back. And upkeep is cheaper to pay for than the cost of hiring new units all the time. Mages allow you to spend less money on continually hiring new units to do the killing by doing the killing of a decent number of troops every turn, with little risk to the mage.
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Re: Thunderstrike - what am I missing?
If you want to run a communion of thunderstrikers, try this set up:
8 Pythium Theurges: com master, thunderstrike x4 Any random A2 mage: Wind Guide, spells 16+ communicants (auto communion-slave casters) |
Re: Thunderstrike - what am I missing?
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Re: Thunderstrike - what am I missing?
They're talking about the level 1 Alteration spell, Aim. It improves a few units' precision.
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Re: Thunderstrike - what am I missing?
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On a side note, there is also the matter of being able to turn mages into much more temporary thugs that will suffer attrition at higher rates, but be more more dangerous while they last. Mistform and a series of Shock Waves can do a lot of damage to an enemy army. |
Re: Thunderstrike - what am I missing?
So let me post a strategy I found fairly effective, and maybe this will help explain why I consider other strategies comparitively ineffective.
MA Tien Chi 80xImperial Crossbowmen -- 1000 gold 8xImperial Geomancer -- 640 gold 1 astral pearl - eq 50? 100 gold? 20 PD - 210 gold So depending on how you add it up, this is equivalent to 2000 gold, or a 200 troop army. First 6x geomancers scripted to: Communion Slave, hold, 3xGift of Heaven Geomancer #7 scripted to: Communion Master, Summon Earth Power, 3xhold Geomancer #8 scripted to: Communion Master, Power of the Spheres, 3xhold (he has the 1 pearl) The result? 54 meteors plowing into the enemy ranks -- the bigger the opposing force, the more effective, but I imagine this would also do a reasonable job against elite forces, thugs, and SCs. Meanwhile, the crossbowmen supply additional damage to cause routing, and hold up reasonably well in melee combat. What other combinations can obliterate 100 or so enemy troops of an opposing force before they have a chance to reach your troops, using only 640 gold worth of mages, only one gem, and without causing significant collateral damage? |
Re: Thunderstrike - what am I missing?
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