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Re: Illwinter's next project
Silly me, I somehow missed that.
That's just awesome!!! I wonder if it would have PBEM as well, as in allow one to play at his leisure rather than engage in long blitzes (what would be impossible for a proud father of two :) ) |
Re: Illwinter's next project
Hmm, I presume the turn structure would follow the CoE format rather than the Dominions one?
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Re: Illwinter's next project
Awesome!
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Re: Illwinter's next project
I'm a bit dissapointed :(
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Re: Illwinter's next project
Knowing Dominions_4 was not arriving this is the next best thing. All the features look great!
Here are some ideas, take any you wish: The two games below are stable, successful and fun fantasy TBS games with great strategy plus active forum communities. Also their editors are powerful and easy to use. A) Heroes_3 Complete B) Age_of_Wonders_ShadowMagic Second here are some gaming features which will increase the success and interest of your future game: 1} Random Game Generator = Already exists!! Hooray! 2} Multiplayer option = Already exists!! Hooray! 3} Map Editor = Allowing editing of monsters, items, terrain, and custom timed events. The best TBS map editors I have found are from the two games above... perhaps they can provide ideas. 4} Variation for Size of Maps = Huge maps available as an option for stronger systems. Could you make use of the memory usage available from the 64-Bit Operating Systems?? 5} Multiple Map Levels = Allows dungeon type maps OR multiple worlds type maps (Cavern realm, Shadow Realm, Myrror Realm, Underwater realm) 6} Custom AI Scripting Option = Allows the community to create unique AI personalities thus anytime someone new to the community complains about the AI everyone can respond with "Create some scripts to generate new and different AI behaviors." 7} Multiple Random AI Personalities = Prevents the human player from being able to predict what the AI will be doing during a game. The custom AI scripts created can be included when the game is randomly selecting an AI script. Any AI personality script should have the option of being disabled in case it's bugged. 8} Random Item Formula = Allows items within the game to be more unique and thus increases replay value. Examples = Variables A, B and C are randomly selected from separate lists. Kings(A) Poisonous(B) Axe(item) of Death(C) Ice(B) Knife(item) Dukes(A) Helm(item) of Minds(C) Fire(B) Boots(item) of Speed(C) Using a random item formula means each new game will have new unique items! Adding one new variable greatly increases the number of possible items. |
Re: Illwinter's next project
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Re: Illwinter's next project
Ohhhhhh !
Is that a spellbook I see with the witch ? |
Re: Illwinter's next project
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Re: Illwinter's next project
Will it have a soundtrack?- DrĂ¥m maybe?
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Re: Illwinter's next project
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Demo, I don't know. If we have time to make one, might happen after release, we'll see. |
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